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Reposted One Month AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Développement, refactorisation et optimisation des systèmes centraux du moteur de jeu. Concevoir des solutions techniques performantes et évolutives, analyser la faisabilité, améliorer modules et outils de build, optimiser performances et stabilité, et soutenir la production pour systèmes physiques et pipeline de données en collaboration avec équipes multidisciplinaires.
Reposted One Month AgoSaved
In-Office
Newcastle upon Tyne, Tyne & Wear, England, GBR
Mid level
Mid level
Gaming
Lead and manage a team of Community Managers for an assigned game portfolio, overseeing daily operations, performance management, coaching, resource allocation, and development of community best practices, content standards, and KPIs. Coordinate with cross-functional partners to implement processes, trainings, and initiatives that improve player engagement and support game-specific projects.
Top Skills: Live StreamingSocial MediaYoutube
Reposted One Month AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Serve as the primary technical authority for data architecture and analytics platforms. Design, implement, and operate large-scale batch and streaming data pipelines and lakehouse/Medallion solutions. Define data standards, write and enforce ADRs, optimize performance/cost/reliability, mentor teams, and evaluate new data technologies while collaborating with architects, product, AI, analytics, and operations.
Top Skills: Apache AirflowSparkAWSAzureDatabricksDatabricks WorkflowsDelta LakeDockerElasticsearchKubernetesMedallion ArchitectureOpensearchPostgresPysparkPythonScalaSpark Structured StreamingSQLSQL Server
Reposted One Month AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Design, develop, refactor, and optimize core game engine systems to meet performance, scalability, and stability goals. Analyze feasibility of technical solutions, improve engine modules and packaging workflows, and support production needs for physics systems and data pipelines while collaborating with cross-functional teams and delivering high-quality, maintainable code.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Contributes to making Ubisoft games accessible to players with motor, cognitive, visual, auditory, and other disabilities. Advises production teams, supports accessible user testing and research with disabled players, collaborates with UX and accessibility advocates, develops training and best practices, presents at conferences, publishes guidance, and maintains relationships with accessibility communities and industry experts.
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One Month AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Advise game production teams on accessibility across motor, cognitive, vision, and hearing needs. Facilitate accessible user testing, collaborate with disabled gamers, guide UX and design advocates, promote best practices through training and publications, and build relationships with accessibility communities and industry experts.
Reposted One Month AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming
As a Narrative Director at Ubisoft, you will define and evolve the long-term narrative vision of a brand. Collaborating with various teams, you'll ensure a coherent player experience and a strong narrative identity across projects, while maintaining creative autonomy.
Reposted One Month AgoSaved
In-Office
Annecy, Haute-Savoie, Auvergne-Rhône-Alpes, FRA
Senior level
Senior level
Gaming
Lead development and optimization of in-game animation tools and animation graphs. Support animators daily, ensure cross-discipline compliance (performance, memory), coordinate with programmers, document tools/methods, and own multiplayer/customization animation technical topics.
Top Skills: 3Ds MaxAnimation Graphs (Behavior Trees)BlenderHavokMayaMotion Capture (Body And Facial)MotionbuilderPythonRagdoll SystemsRiggingSnowdrop Engine
Reposted One Month AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Développement, refactorisation et optimisation des systèmes cœur du moteur de jeu. Programmer en C++ en respectant performances, maintenabilité et extensibilité; analyser la faisabilité technique, implémenter et améliorer des modules, assurer le support en production et documenter les systèmes pour les équipes.
Top Skills: C++Cross-Platform DevelopmentGame EnginesHardware ArchitecturesMemory AllocationMultithreading
Reposted One Month AgoSaved
Remote
Sofia-grad, BGR
Mid level
Mid level
Gaming
Create high-quality, stylized in-game visual effects within technical constraints. Collaborate with designers, artists, and programmers to ensure aesthetic consistency. Implement particle- and geometry-based effects, use Photoshop and 3D tools, manage time and deadlines, communicate clearly, and proactively solve artistic/technical problems. Familiarity with animation, compositing, Houdini or Embergen is a plus.
Top Skills: 3Ds MaxEmbergenHoudiniParticle SystemsPhotoshop
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