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In this role, you will collaborate with stakeholders to define expectations and prioritize tasks, identify technical risks, analyze and improve system performance, resolve defects to ensure client stability, and implement high-quality solutions for complex problems.
As a New Graduate Software Engineer in Game Engine Performance at Roblox, you'll enhance the game engine's performance, manage complex workloads, and ensure optimal player experience across devices, especially for low-spec Android phones. You will design, code, test, and debug features while collaborating with various teams to support product coordination.
As a New Grad Software Engineer on the Game Engine Network team, you will design, code, test, and debug features to enhance Roblox's immersive gaming platform. Your role will involve collaboration across various teams to create solutions that support large-scale user-generated content on multiple devices.
As a Software Engineer focused on Game Engine Programmability, you will design and implement systems for Luau, enhancing the scripting language used by Roblox developers. Your responsibilities include developing features for a gradual type system, improving usability for diverse user experience levels, and collaborating across engineering teams to refine developer tools.
As a New College Graduate Software Engineer at Roblox, you'll enhance engine stability and reliability, focusing on performance and crash metrics. You will develop software solutions to detect and mitigate engine incidents, and automate processes to improve reliability metrics while collaborating across teams.
The Senior Software Engineer will innovate on core data structures for Roblox's game engine, focusing on performance enhancements and new gameplay systems. Responsibilities include developing engine code across devices, collaborating with teams for universal solutions, and owning project lifecycles.
As a Backend Game Developer, you will design and implement scalable game backend services, write efficient code for high-availability services, and collaborate with teams to enhance gameplay experiences.
As a Game Software Engineer, you will design, code, test, and debug software for slot machines while collaborating with artists and game designers. Your role involves integrating various aspects of game development, communicating technical needs, and ensuring regulatory compliance in a creative team environment.
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As a Principal Gameplay Engineer, you will collaborate with designers and engineers to enhance player experience through AI/ML technologies. Responsibilities include developing multiplayer game systems, mentoring junior engineers, and ensuring high-quality game content delivery.
The Senior Gameplay Engineer will collaborate with designers and engineers to develop gameplay systems for a new unannounced game. Responsibilities include building a scalable codebase for live service delivery, mentoring junior engineers, and ensuring high-quality gameplay experiences.
As a Principal Gameplay Systems Engineer at Blizzard, you will collaborate with designers and artists to deliver high-quality game systems, optimize productivity, and enhance core technology. You will utilize your extensive experience to create compelling player experiences, champion team values, and mentor others, all within a collaborative and fast-paced environment.
The Senior Software Development Engineer in Test (SDET) at Inworld AI will design, create, and maintain automation tools for testing, building, and releasing applications across multiple platforms. They will collaborate with developers and QA teams to enhance automation processes and build demo test suites for showcasing new features and conducting performance tests.
The Software Engineer at Light & Wonder works in the Game Development Kit organization to deliver high-quality software for casino gaming products. Responsibilities include designing gaming features, maintaining reusable gaming frameworks, and staying updated on new technologies. Required qualifications include a Bachelor's degree in Computer Science or equivalent, 2+ years of programming experience, and proficiency in C++ and C#.
As a Senior Gameplay Engineer, you will collaborate with designers and artists to develop high-quality player experiences, support code frameworks and tools, and drive improvements in engine technology. Responsibilities include delivering AAA-quality features, optimizing productivity through tool development, and mentoring team members.
As a Senior Game Services Engineer, you will architect and build backend services for Bungie’s next-generation title, collaborating with teams to identify risks and scaling needs. Responsibilities include crafting maintainable services, mentoring engineers, and supporting live games.
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