Engine Programmer (Far Cry)

Reposted One Month Ago
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Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Design, develop, refactor, and optimize core game engine systems to meet performance, scalability, and stability goals. Analyze feasibility of technical solutions, improve engine modules and packaging workflows, and support production needs for physics systems and data pipelines while collaborating with cross-functional teams and delivering high-quality, maintainable code.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As an Engine Programmer at Ubisoft Montréal, you will contribute to the development and evolution of core engine systems of the project. You’ll work closely with cross-functional teams to build scalable, high-performance solutions that support production needs and long-term technical goals.

What you’ll do

  • Program clear, structured, and maintainable systems that meet performance, compatibility, modularity, and scalability requirements;
  • Develop, refactor, and optimize core engine systems with a long-term technical vision;
  • Analyze development needs and evaluate the technical feasibility of proposed solutions;
  • Review existing engine functionalities to ensure alignment with project goals;
  • Build and improve engine modules to support system scalability;
  • Design and implement new technical solutions when needed;
  • Recommend improvements inspired by industry best practices and emerging technologies;
  • Optimize system performance and maintain system stability;
  • Improve game packaging technologies to support concurrent team workflows;
  • Support production needs related to physics systems and data pipelines.

Qualifications

What you bring to the team

  • A degree in Computer Science or Software Engineering (or other relevant training);
  • 5+ years of professional programming experience;
  • Demonstrate strong software programming and game engine architecture knowledge;
  • Understand the technical specifications and interactions between engine systems;
  • Solve complex technical problems using a structured and thoughtful approach;
  • Apply strong analytical and synthesis skills in day-to-day development;
  • Write rigorous, high-quality, and maintainable code;
  • Collaborate effectively with multidisciplinary teams;
  • Work independently while staying aligned with team objectives;
  • Pay close attention to detail and deliver quality results.

Skills Required

  • Degree in Computer Science or Software Engineering (or other relevant training)
  • 5+ years of professional programming experience
  • Strong software programming and game engine architecture knowledge
  • Understanding of technical specifications and interactions between engine systems
  • Ability to solve complex technical problems using a structured approach
  • Strong analytical and synthesis skills
  • Write rigorous, high-quality, and maintainable code
  • Collaborate effectively with multidisciplinary teams
  • Work independently while staying aligned with team objectives
  • Pay close attention to detail and deliver quality results

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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