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Top Game Designer Jobs
As a Senior Game Designer, you will create and implement high-quality 3D assets and design engaging in-game experiences for the TrainingPeaks Virtual platform. You will collaborate with product and engineering teams, optimizing designs for performance while mentoring other designers.
As a Senior Game Designer, you will create intuitive and elegant design solutions for the TrainingPeaks Virtual platform. This role involves designing 3D assets, collaborating with engineers on real-time performance, developing engaging gameplay experiences, and mentoring other designers. Strong skills in Blender and Unity are required, along with a commitment to user-centered design and continuous learning.
As a Game Designer at Exploding Kittens, you will develop and refine innovative game concepts by conducting research and collaborating with teams. You will lead playtesting sessions, write game instructions, and communicate project progress while ensuring the games are engaging and marketable from inception to completion.
The Advanced Game Designer will create strategic game designs, maintain quality throughout the development process, and collaborate with teams to support engineering and artistic development. Responsibilities include analyzing market trends and providing direction on game mechanics.
Design and optimize player experiences, collaborate with teams to innovate player-focused designs, and design competitive and ranked systems for a character-based tactical shooter game.
The Senior Game Designer will create game design goals for social experiences across VR and 2D formats, innovate social mechanics for user engagement, and design monetization systems. This role involves collaboration with multiple teams and community feedback evaluation.
The UX Game Designer for Diablo IV will create and implement design mockups and prototypes to enhance the player experience. Responsibilities include collaborating on UI screens, adhering to design specifications, and evaluating UX/UI based on feedback from stakeholders. The ideal candidate should have a passion for video games and user interface design.
The Associate Game Designer will design, test, and maintain gameplay systems and documentation. They will collaborate with cross-studio teams, iterate content based on feedback, and communicate ideas effectively. The role requires a passion for games, game design fundamentals, and the ability to learn new tools.
Featured Jobs
As Lead Game Designer, you will guide the design team in crafting vital game systems, mentor junior designers, and enhance overall product strategy. You will synthesize feedback into actionable insights, ensuring designs meet player needs and align with game pillars.
The Principal Game Designer will guide the team's design vision and decisions for a new game, mentor designers, and connect design with player motivations and product goals. This role requires collaboration with cross-functional teams and expertise in game systems, player psychology, and live operations.
Lead the Systems Design Team for a new unannounced game at Blizzard, focusing on creating engaging game systems accessible to all players. Drive design from prototyping to implementation while mentoring a team of designers and collaborating with other disciplines.
The Game Designer will create music-themed gameplay experiences, collaborating with the Creative Director and Lead on feature implementation. Key tasks include researching game mechanics, balancing game economies, writing design documents, and rapidly prototyping ideas. A strong musical background and established knowledge of game design are essential.
The Game Designer will collaborate with editors and technology teams to create engaging digital games for The New Yorker. Responsibilities include pitching game ideas, conducting gameplay testing, iterating designs based on feedback, and managing game creation workflows. A strong understanding of audience engagement and game industry dynamics is essential.
As a Product Designer, you will create user-friendly design solutions, produce wireframes and prototypes, conduct user research, and collaborate with development teams to ensure design specifications are implemented. You will utilize your understanding of design principles to enhance user experiences across Hometap’s digital products, ensuring consistency with the design system.
As a Game Designer at CryptoKitties, you will create engaging gameplay systems for the CryptoKitties brand, collaborate with cross-functional teams, and integrate blockchain technology into gameplay. You'll analyze player behavior, facilitate playtests, and develop live events to enhance player engagement.
As a Game Designer at CryptoKitties, you'll develop engaging gameplay systems, create game concepts and documentation, collaborate with teams, facilitate playtests, and explore blockchain integration while enhancing player experiences.
The Associate Game Designer will create and maintain game systems, design documentation, and collaborate with the team while iterating and tuning game content based on feedback. A passion for MMORPGs and experience in game design is required.
Seeking a hands-on Senior Technical Designer to design and implement gameplay mechanics focused on enemies and combat for a high-profile AAA title. Responsibilities include guiding and implementing technical gameplay features, developing gameplay tools and workflows, and collaborating with team members across disciplines. Requirements include experience in AAA Game Engine, advanced knowledge of C++, and proficiency in Maya.
Lead user experience initiatives by developing and executing design strategies, creating wireframes and prototypes, and mentoring junior designers while ensuring inclusivity and accessibility in product design. Collaborate with cross-functional teams to optimize user experiences based on market trends and user research.
As the Principal Combat Designer, you'll be responsible for the design and production of combat systems, ensuring they are intuitive, challenging, and fun. You'll collaborate with various teams, oversee tool development, implement systems, and provide feedback, all while staying current with industry trends. Leadership experience and a strong background in AAA games are essential.
The Principal Designer, Combat will lead the combat design team in developing intuitive and engaging gameplay for an unannounced game. Responsibilities include overseeing combat features, collaborating with technical and design teams, and ensuring the combat experience is immersive and memorable. The role requires extensive experience in combat design, team leadership, and a deep understanding of industry trends.
As a Principal Associate-Platform Design Lead, you will design and enable scalable workflow solutions using Adobe Workfront, facilitate discovery sessions, document requirements, recommend platform designs, and lead testing for seamless roll-outs of Workfront features while supporting internal initiatives and ongoing troubleshooting for users.
The Associate Director, UI/UX will lead and build a world-class UX/UI team at Blizzard, define UX strategy for games, collaborate with cross-functional leadership, conduct user research, and oversee design deliverables while fostering innovation and user-centered practices.
As a Senior Systems Designer, you will collaborate with the team to create, develop, and manage game systems within role-playing games, ensuring clear communication of designs and mentoring junior designers. Your expertise will contribute to innovative systems that enhance player experience.
As a Level Designer at Epic, you'll create engaging and visually appealing levels for Fortnite using design tools and an understanding of gameplay. Your role involves collaborating with content teams to enhance storytelling and gameplay, focusing on competitive environments, and driving the vision of game locations from concept to launch.
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