Top Tech Jobs & Startup Jobs

4 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Entry level
Entry level
Gaming • Esports
Design, sculpt, model, texture, and integrate highly detailed sci-fi creatures for a AAA game. Translate 2D concepts into production-ready 3D assets, create anatomical and surface details, optimize low-poly models for real-time engines, and develop shaders and materials. Collaborate with art directors, concept artists, animators, riggers, and technical artists to ensure visual consistency, proper deformation, expressive movement, and engine performance.
Top Skills: MayaOrnatrixPhotoshopSubstance DesignerSubstance PainterUnityUnreal EngineXgenZbrush
4 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Senior level
Senior level
Gaming • Esports
Design, sculpt, model, texture, and integrate highly detailed sci-fi creatures for a real-time AAA game. Collaborate with art directors, concept artists, animators, and technical artists to translate concepts into production-ready assets, ensure proper deformation and rigging support, and maintain visual quality within engine performance budgets.
Top Skills: MayaOrnatrixPhotoshopSubstance DesignerSubstance PainterUnityUnreal EngineXgenZbrush
6 Days AgoSaved
In-Office
Austin, TX, USA
Entry level
Entry level
Gaming • Esports
Supports backend operations for the RSI web store by creating and maintaining digital product SKUs, pricing, configurations, release data, promotions, and game entitlements. The role validates and publishes store content, coordinates with internal teams, supports launches and triage, maintains process documentation, and performs detailed data-entry work. Success requires accuracy, organization, adaptability, strong communication, and the ability to manage changing priorities independently.
Top Skills: AirtableClaudeConfluenceContent Management SystemGeminiJIRAMicrosoft CopilotExcelMS OfficeMiroRsi Platform
6 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Senior level
Senior level
Gaming • Esports
Designs and integrates machine learning capabilities into game editors, engine tools, and game systems. Owns complex technical features, improves development pipelines and workflows, identifies technical risks, and delivers scalable, reliable solutions. The role also includes reviewing designs, mentoring engineers, conducting code reviews, and collaborating across disciplines to advance AI-enabled game development.
Top Skills: AIC++Game Development ToolsLlama.CppMachine LearningMfcQt
11 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Entry level
Entry level
Gaming • Esports
Tests subtitles, captions, and in-game text for timing, accuracy, accessibility, and consistency. Logs reproducible bugs, tracks issues through closure, maintains test cases and coverage reports, and collaborates with Narrative, Audio, UI Tech, and QA teams. The role also reviews text against style guidelines, creates closed captions, investigates root causes, and recommends process or tooling improvements. Training is provided, making prior games QA experience unnecessary.
Top Skills: JIRAPerforcePython
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12 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Senior level
Senior level
Gaming • Esports
Own the global marketing strategy, team leadership, brand positioning, campaigns, community growth, player acquisition, commercial calendar, budget, performance reporting, and agency relationships for Star Citizen. The role partners with senior leadership, drives audience retention and revenue, oversees integrated marketing across brand, social, content, community, and creative functions, and uses market, competitor, and community insights to guide decisions.
24 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Expert/Leader
Expert/Leader
Gaming • Esports
Leads a props art team creating detailed, optimized hard-surface, soft furnishing, organic, and interactable assets for a AAA space simulation game. Establishes artistic and technical quality standards, reviews work, collaborates with art direction and production, plans workloads, allocates tasks, manages deliverables, and mentors artists. Requires expertise in modeling, materials, texture baking, asset optimization, technical pipelines, and team leadership.
Top Skills: Game Art Production PipelinesHard-Surface ModelingHigh-Poly ModelingMaterial CreationTexture Baking
27 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Entry level
Entry level
Gaming • Esports
Designs and owns missions, features, mechanics, systems, and in-game events for a persistent multiplayer space simulation. Collaborates with Narrative to create engaging stories, uses visual scripting tools to implement mission logic, and partners with AI, gameplay, mechanics, and tools teams. The role also involves cross-disciplinary collaboration, mentoring junior designers, feature ownership, and meeting frequent deadlines within an AAA game development environment.
Top Skills: SubsumptionVisual Scripting
One Month AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming • Esports
Creates realistic, high-quality character assets for Star Citizen, including bodies, faces, clothing, hair, armor, creatures, and accessories. Responsibilities span concept interpretation, sculpting, modeling, texturing, optimization, LOD creation, and final game integration. The role maintains AAA visual standards, collaborates across art and technical teams, troubleshoots production issues, contributes to R&D and pipeline improvements, reviews artwork, and mentors less experienced artists.
Top Skills: 3Ds MaxBlenderHard-Surface ModelingHigh-Resolution SculptingLod CreationLow-Poly ModelingMarvelous DesignerMayaOrganic ModelingPhotoshopProcedural ModelingSubstance 3D PainterTexture BakingUv MappingZbrush
Reposted One Month AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Mid level
Mid level
Gaming • Esports
Design and develop vehicles and gameplay systems for Squadron 42 and the Persistent Universe. Implement designs with in-house tools, collaborate with art/animation/audio/VFX, pitch and iterate concepts, ensure systems integrate cleanly, review features through implementation, and analyze data to inform design decisions.
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