Senior Creature Artist

Posted 4 Days Ago
Be an Early Applicant
Manchester, Greater Manchester, England, GBR
In-Office
Senior level
Gaming • Esports
The Role
Design, sculpt, model, texture, and integrate highly detailed sci-fi creatures for a real-time AAA game. Collaborate with art directors, concept artists, animators, and technical artists to translate concepts into production-ready assets, ensure proper deformation and rigging support, and maintain visual quality within engine performance budgets.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. 

About the Role:

As we expand our universe, we’re looking for visionary Senior Creature Artists to help develop the extraordinary beings that inhabit it. You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design. You will work closely with concept artists, animators, and tech artists to breathe life into high-quality sci-fi creatures.

What does a Senior Creature Artist at CIG do?

  • Collaborate with Art Directors and Concept Artists to develop unique creature designs that fit the game’s artistic vision and narrative.
  • Translate 2D concepts into 3D sculpts and models while contributing creative input for design improvements.
  • Create high-resolution digital sculpts of creatures, focusing on anatomy, form, and surface detail.
  • Build production-ready low-poly models optimised for real-time engines.
  • Develop textures, shaders, and materials that bring skin, fur, scales, feathers, or other surfaces to life.
  • Ensure consistency with the overall look of the project’s art direction.
  • Work with Animators and Riggers to ensure models deform correctly and support expressive creature movement.
  • Ensure assets are properly integrated into the engine, maintaining performance budgets and visual quality.

What do we expect from our Senior Creature Artists?

  • Strong portfolio demonstrating creature design, anatomy knowledge, and sculpting/texturing skills.
  • Proficiency in industry-standard 3D software (Zbrush, Maya, etc).
  • Expertise with texturing tools (Substance Painter/Designer, Photoshop).
  • Understanding of anatomy, animal physiology, and biomechanics.
  • Familiarity with real-time engines (Unreal, Unity).
  • Strong collaboration and communication skills to work across departments.

Nice to Have:

  • Experience with grooming and hair/fur systems (XGen, Ornatrix).
  • Knowledge of creature rigging and deformation for animation.
  • Background in traditional art, life drawing or sculpting.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Skills Required

  • Strong portfolio demonstrating creature design, anatomy knowledge, sculpting, and texturing skills
  • Proficiency in industry-standard 3D software such as ZBrush and Maya
  • Expertise with texturing tools such as Substance Painter, Substance Designer, and Photoshop
  • Understanding of anatomy, animal physiology, and biomechanics
  • Familiarity with real-time engines such as Unreal Engine and Unity
  • Strong collaboration and communication skills
  • Experience with grooming and hair or fur systems such as XGen and Ornatrix
  • Knowledge of creature rigging and deformation for animation
  • Background in traditional art, life drawing, or sculpting
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The Company
HQ: Los Angeles, CA
627 Employees
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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