Vehicle Systems Designer

Reposted 11 Days Ago
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Manchester, Greater Manchester, England, GBR
In-Office
Mid level
Gaming • Esports
The Role
Design and develop vehicles and gameplay systems for Squadron 42 and the Persistent Universe. Implement designs with in-house tools, collaborate with art/animation/audio/VFX, pitch and iterate concepts, ensure systems integrate cleanly, review features through implementation, and analyze data to inform design decisions.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

This is an exciting opportunity for a Systems Designer to join our Vehicle Design team and help push development of Vehicle Systems. Working with the wider Design team you’ll be creating everything you can think of within a Universe, from entire solar systems to the smallest creature in the darkest cave. Come and help us bring the ‘verse to life!  


 Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.  


 What does a Systems Designer at CIG do?  

  • Liaise with artists, animators, audio, and VFX teams to ensure game systems are integrated with vehicles.  
  • Collaborate with other Design departments as well as other development teams on feature creation. 
  • Identify and develop vehicle systems solutions that will not negatively impact other systems or mechanics.  
  • Explain concepts & features through clear documentation that can be used throughout the development team.   
  • Balance the Vehicle systems based on data gathered from the game analytics and internal playtests.  
  • Effectively communicate your vision/ideas between different departments.  

 What do we expect from our Systems Designer?  

  • Genuine interest in vehicles and Sci-Fi 
  • Previous industry experience with ownership of the balancing of gameplay features and systems.  
  • Excellent sense for design and creating outstanding user experiences.  
  • Experience with game and systems design including a solid understanding of feedback, controls, usability, balancing, and UI/UX.  
  • Ability to quickly prototype ideas to showcase their potential.  
  • Experience in data analysis.   
  • Skilled communicator, interacting with a cross-disciplinary team effectively and consistently both in person and through text, including documentation.  

 

Diversity Statement  

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.  


 Fraud Statement  

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.  

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at [email protected] with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Skills Required

  • Previous professional experience in a Designer capacity within the gaming industry.
  • Excellent sense for design and creating outstanding user experiences.
  • Positive, solution-orientated attitude with a passion for game development.
  • Ability to solve problems creatively within a constricted tool set.
  • Experience in data analysis.
  • Ability to implement vehicle designs and gameplay systems using in-house tools.
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The Company
HQ: Los Angeles, CA
627 Employees
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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