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Reposted 3 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Senior level
Senior level
Gaming • Esports
Lead the technical direction and implementation of graphics and rendering systems for a large-scale space sim. Research and deliver advanced rendering features, own major engine systems, manage a graphics team, profile and optimise rendering pipelines, and collaborate with art, design, and engineering to meet visual goals.
Top Skills: 3D MathC++Content Streaming SystemsModern Graphics ApisMulti-Threaded Renderer ArchitecturePc HardwarePhysically Based RenderingRendering Pipeline ProfilingShader CompilationShader Languages
Reposted 3 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Senior level
Senior level
Gaming • Esports
Lead creation of ambitious real-time sci‑fi VFX for a AAA space sim, set quality standards, optimize performance, shape VFX tech and pipelines, and mentor artists while collaborating with Art, Design and Audio.
Top Skills: 3Ds MaxAfter EffectsEmbergenGame EngineHoudiniReal-Time Particle SystemsReal-Time Vfx Editor
Reposted 3 Days AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming • Esports
Design and implement reliable, maintainable C++ gameplay code within a large shared codebase. Collaborate with team members and QA to deliver gameplay systems, apply best practices, document and peer-review technical designs, and communicate technical solutions across disciplines.
Top Skills: 3D MathematicsC++
Reposted 3 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Mid level
Mid level
Gaming • Esports
Design and implement actor and core gameplay systems across Squadron 42 and Star Citizen. Prototype and script levels, build scalable gameplay logic (Blueprints/visual scripting), optimize and maintain level scripting, and collaborate with designers, artists, UI, and programmers to deliver high-quality game experiences.
Top Skills: C#C++Level ScriptingUnreal BlueprintsUnreal EngineVisual Scripting
Reposted 3 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Mid level
Mid level
Gaming • Esports
Design, document and implement missions and gameplay systems using in-house tools (StarScript/visual scripting). Create player events, collaborate with leads, producers, QA and other disciplines, manage dependencies, iterate from feedback, and meet frequent deadlines.
Top Skills: StarscriptVisual Scripting
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11 Days AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming • Esports
Own end-to-end UX/UI design for high-volume e-commerce and platform experiences. Design checkout, cart, upsell and pledge flows focused on conversion and clarity. Work iteratively within the Orion Design System, collaborate with product, engineering, QA and marketing, contribute to design tokens and system evolution, and deliver high-fidelity production-ready designs.
Top Skills: Ai-Assisted DesignCSSDesign SystemDesign TokensFigmaHTMLOrion Design SystemWcag
11 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Senior level
Senior level
Gaming • Esports
Lead the design vision and team for Star Citizen and/or Squadron 42 in Manchester. Provide creative direction, architect content and workflows, hire and mentor senior designers, coordinate cross-discipline collaboration, manage priorities and iteration, and align design goals with production schedules.
14 Days AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming • Esports
Design character concepts for Star Citizen from research to final images, creating humanoids, clothing, creatures, and hard-surface armor/machinery. Collaborate with Concept and Character teams, participate in feedback loops, and deliver visuals that meet team expectations.
Top Skills: KeyshotMarvelous DesignerPhotoshopSubstance PainterZbrush
16 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Senior level
Senior level
Gaming • Esports
Lead development of gameplay systems using a bespoke multithreaded engine. Mentor and direct a gameplay programming team, design and implement reliable C++ systems, integrate PC hardware and APIs, enforce coding standards and best practices, and drive feature delivery across disciplines.
Top Skills: 3D MathAPIsC++Game EngineMultithreadingPc Hardware
18 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Mid level
Mid level
Gaming • Esports
Create high-quality hard-surface vehicle models for Star Citizen from concept to flyable game-ready assets. Collaborate with designers, technical artists, and animators to implement PBR materials, animation-ready mechanisms (landing gear, cockpits, cargo systems), and follow engine file naming and directory standards.
Top Skills: 3Ds MaxPbrPhotoshop
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