Vehicle Artist

Posted 14 Days Ago
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Manchester, Greater Manchester, England, GBR
In-Office
Mid level
Gaming • Esports
The Role
Create high-quality hard-surface vehicle models for Star Citizen from concept to flyable game-ready assets. Collaborate with designers, technical artists, and animators to implement PBR materials, animation-ready mechanisms (landing gear, cockpits, cargo systems), and follow engine file naming and directory standards.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by Chris Roberts, Cloud Imperium Games (CIG) is one of the largest independent game studios in the world – and home to some of the most ambitious vehicle art in the industry. From single seater fighters to capital size ships, our Vehicle Artists help bring the Star Citizen universe to life, working at a level of detail and craftmanship few studios attempt. We’re a team that thrives on pushing boundaries, and we’re looking for artists who want to do the same.

About the Role

We’re looking for a Vehicle Artist with hard surface modelling experience to join our team. You’ll work closely with designers, organised into strike teams, to design and build ships of all shapes and sizes – and help craft the flyable, multiplayer-ready levels players will explore.

This role calls for a strong grasp of industrial design and the technical know-how to take a concept from initial model through to a fully functioning ship in the Star Citizen universe – including the software we use and the specific functional areas (cockpits, landing gear, cargo systems, and more) that need to come together. You’ll be working in a collaborative, team-orientated environment, communicating closely with designers and artists across other disciplines throughout development.

What does a Vehicle Artist at CIG do?

  • Work from concept models and images to turn them into fully functional, flyable works of art.
  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming and directory structure requirements within the engine’s limitations.
  • As part of a team, maintain the high standards of modelling, texturing, PBR material creation, and manufacturer design cues to provide consistent and high-quality models.
  • Work with technical artists and animators to deliver ‘animation ready’ solutions, landing gear, cockpits, cargo doors, ejection seats etc.

What do we expect from our Vehicle Artists?

  • Hard surface modelling experience.
  • Good working knowledge of 3DS Max and Photoshop.
  • An eye for detail while maintaining efficient model making.
  • A keen eye for industrial design.
  • Avid gamer with a love of sci-fi.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Skills Required

  • Hard surface modelling experience
  • Working knowledge of 3DS Max
  • Working knowledge of Photoshop
  • Experience creating PBR materials and efficient model making
  • Keen eye for industrial design and attention to detail
  • Passion for gaming and sci-fi
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The Company
HQ: Los Angeles, CA
627 Employees
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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