Top Tech Jobs & Startup Jobs

5 Days AgoSaved
In-Office
2 Locations
Senior level
Senior level
Gaming • Mobile
Create character-led illustrations and visual storytelling for game marketing campaigns, social channels, app stores, events, and other player-facing assets. Own work from thumbnails and concepts through polished key art, provide draw-overs and paint-overs, adapt assets across formats, and collaborate with game teams, designers, marketers, animators, and external creative partners. Help set artistic direction, manage illustration vendors, and maintain a high-quality, authentic visual standard.
Top Skills: 2D Animation Pipelines3D Animation Pipelines
5 Days AgoSaved
In-Office
Helsinki, FIN
Entry level
Entry level
Gaming • Mobile
Own quality strategy and execution across Supercell’s payment, identity, and web platforms. Lead the transition from manual testing to automation and AI-assisted testing, embed quality gates in CI/CD, improve production monitoring, and expand end-to-end testing across games and connected systems. The role includes release readiness, incident root-cause analysis, cross-team coordination, and hiring, mentoring, and developing the quality engineering team.
Top Skills: Ai-Assisted TestingAndroidCi/CdCloud InfrastructureDevOpsiOSTest AutomationWeb Technologies
5 Days AgoSaved
In-Office
Helsinki, FIN
Entry level
Entry level
Gaming • Mobile
Build and ship production AI features for live games and internal tools at Supercell scale. Responsibilities include model evaluation, benchmark and regression suite development, fine-tuning, model adaptation, inference optimization, on-device deployment, and reliable autonomous-agent development. The role requires close collaboration with game, platform, cloud, data, QA, and engineering teams, plus mentoring junior AI/ML engineers and driving projects independently.
Top Skills: Agent FrameworksAi OrchestrationAi/MlBenchmark And Regression TestingEvaluation FrameworksGenerative AiLarge Language ModelsModel DistillationModel Fine-TuningOn-Device InferenceRetrieval
5 Days AgoSaved
In-Office
2 Locations
Entry level
Entry level
Gaming • Mobile
Coordinate the Tech & Quality team for Clash of Clans by managing roadmaps, dependencies, risks, blockers, requests, communication, and cross-team collaboration. Translate technical constraints for non-engineers and game needs for engineers while supporting release cycles, live operations, QA, and technical project delivery. The role emphasizes influence without authority, operational discipline, clear communication, and lightweight processes across engineering, QA, production, design, analytics, and live-ops teams.
5 Days AgoSaved
In-Office
Helsinki, FIN
Senior level
Senior level
Gaming • Mobile
Own live operations and monetization initiatives for Clash Royale, driving player engagement and business growth. Define roadmaps, set goals, design and analyze A/B and multivariate experiments, and collaborate with cross-functional teams to deliver player-facing features. Use game data, competitive research, player feedback, and performance metrics to optimize engagement and monetization while maintaining a strong player experience.
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5 Days AgoSaved
Hybrid
2 Locations
Entry level
Entry level
Gaming • Mobile
Own and evolve Clash of Clans’ visual direction across the game, marketing, trailers, toys, campaigns, and entertainment partnerships. Establish brand and style standards, mentor artists, guide art strategy with senior stakeholders, modernize 2D/3D and technology pipelines, and manage external partners. The role requires strategic art leadership, strong stylized-game experience, deep IP instincts, and the ability to balance quality, scalability, budgets, and live-service timelines.
Top Skills: 2D/3D Art PipelinesAI
5 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Senior level
Senior level
Gaming • Mobile
Design and prototype gameplay mechanics, enemies, level interactivity, and combat encounters in Unreal Engine. Independently implement and iterate features using Blueprint, collaborate across disciplines from documentation through polish, and contribute additional development skills. The role emphasizes second-to-second action gameplay, enemy and NPC behavior, level design, combat AI, and Unreal’s Gameplay Ability System.
Top Skills: Ability ModifiersBlueprintGameplay Ability System (Gas)Gameplay EffectsUnreal Behavior TreesUnreal Engine
5 Days AgoSaved
In-Office
Helsinki, FIN
Senior level
Senior level
Gaming • Mobile
Build and ship Supercell ID’s client SDK across iOS, Android, and other platforms. Develop player-facing account experiences, collaborate with game teams and cross-functional stakeholders, lead projects from concept through production, improve product functionality using data and feedback, support integrations, and troubleshoot production issues. The role involves working across C++, Flutter, native mobile code, and web technologies while helping transition user experiences toward webviews.
Top Skills: AndroidC++DartFlutteriOSKotlinSwiftWeb TechnologiesWebviews
5 Days AgoSaved
In-Office
Helsinki, FIN
Expert/Leader
Expert/Leader
Gaming • Mobile
Leads Supercell’s User Acquisition Creative function across its global game portfolio. Responsibilities include developing Creative Producers, setting portfolio-wide creative strategy, building experimentation frameworks and scalable workflows, guiding gameplay, playable, cinematic, ASO and social creative, prioritizing investment, partnering with game and marketing leaders, managing internal and external creative capabilities, and integrating AI-enabled production pipelines. The role also strengthens franchise quality, builds global collaboration models and grows the in-house creative ecosystem.
Top Skills: AIApp Store Optimization (Aso)Asset SystemsCreative Production PipelinesPlayable Ads
5 Days AgoSaved
In-Office
Helsinki, FIN
Expert/Leader
Expert/Leader
Gaming • Mobile
Lead Supercell’s Studio Tools organization, owning the vision, strategy, roadmap, and delivery of Titan’s editor, central tooling, art pipelines, and DCC tooling. Build a high-performing multidisciplinary team of engineers, UX designers, and technical artists; support live and new game teams; define the ideal development workflow; and apply AI to improve how tooling is built and used.
Top Skills: AITitan Game Engine
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