Technical Producer, Clash of Clans

Posted 3 Days Ago
Be an Early Applicant
2 Locations
In-Office
Entry level
Gaming • Mobile
The Role
Coordinate the Tech & Quality team for Clash of Clans by managing roadmaps, dependencies, risks, blockers, requests, communication, and cross-team collaboration. Translate technical constraints for non-engineers and game needs for engineers while supporting release cycles, live operations, QA, and technical project delivery. The role emphasizes influence without authority, operational discipline, clear communication, and lightweight processes across engineering, QA, production, design, analytics, and live-ops teams.
Summary Generated by Built In
The Clash of Clans Tech & Quality team keeps the game fast, stable and easy to build on. We focus on performance, productivity, day-to-day workflows, technical health, QA and production quality, and tech debt and future readiness. Every cell in the game depends on this work. We're adding a Technical Producer to help the team deliver on these goals and make collaboration work, inside the team and with every cell it supports or collaborates within Supercell.

We're looking for a Technical Producer to help the Tech & Quality team run well and to be the main connection between the team and the rest of Clash of Clans or other teams in Supercell. You'll work closely with the head of tech & Quality, tech team leads, engineers, release manager and QA, understand what they're working on and why, and make sure the right people are talking to each other at the right time. That covers feature cells, live ops, art, design, analytics, and central Supercell teams.

This role runs on influence, seeing the big picture and creating a vision, not authority. You'll empower the team with clarity, focus, and an inspiring big picture, giving engineers the autonomy to build effectively. The right person understands engineering well enough to earn the team's trust, is an organised operator by nature, and makes planning and coordination feel light rather than bureaucratic.

What You'll Be DoingMake the Tech & Quality team run smoothly
  • Work with the leads to turn the team's priorities into a clear, realistic roadmap that everyone understands

  • Run a dedicated process in a way that helps the team delivery and goals.

  • Track progress, find risks and blockers early, and help solve them before they become problems

  • Protect the team's focus by managing incoming requests and making trade-offs visible

Connect Tech & Quality with the rest of the game
  • Be one of the go-to contact for cells who need something from the team, or whose work depends on it

  • Map dependencies across cells and make sure the team is involved early when new features, content and live ops events are planned

  • Turn technical constraints into clear terms for non-engineers, and turn game needs into clear requirements for engineers

  • Build communication habits (updates, demos, shared roadmaps) that keep everyone aligned without extra meetings

Make collaboration better
  • Notice friction between people, cells and processes, and fix it

  • Share what works with other teams, and bring good practice back from across Supercell

  • Be a transparent, trusted partner who leaves the team better organised and more connected

  • Help communicate and manage projects smoothly across multiple teams to ensure shared understanding and alignment

What You Have
  • Experience as a technical producer, technical project or program manager, or in a similar role working closely with engineering and QA teams, ideally in games

  • Enough technical knowledge to follow architecture and tooling discussions, understand trade-offs, and earn engineers' trust. A background in software development or QA is a strong plus

  • Experience shipping and running live games or live services: release cycles, client and server updates, and incident handling

  • An inspiring coordinator who can influence and get people moving across disciplines without positional authority

  • Clear communication, written and spoken, for both technical and non-technical audiences

  • Operational discipline: you can manage many moving parts and dependencies without losing track of any

  • A light approach to the process. You know when structure helps and when it gets in the way

Would Be Nice if You Also Have
  • Experience with mobile games, large live codebases, or developer productivity work is a strong plus

  • An existing passion for Clash of Clans

Where You'll Be

This role can be based primarily onsite in either our Helsinki or London Studio. The majority of the Tech & Quality team are based in Helsinki so frequent travel is expected should you be based in London.

–––

That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

–––

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

Skills Required

  • Experience as a technical producer, technical project or program manager, or in a similar role working closely with engineering and QA teams
  • Technical knowledge sufficient to follow architecture and tooling discussions, understand trade-offs, and earn engineers' trust
  • Experience shipping and running live games or live services, including release cycles, client and server updates, and incident handling
  • Ability to influence and mobilize people across disciplines without positional authority
  • Clear written and spoken communication for technical and non-technical audiences
  • Operational discipline managing multiple moving parts and dependencies
  • Ability to apply process appropriately without unnecessary bureaucracy
  • Background in software development or QA
  • Experience with mobile games, large live codebases, or developer productivity work
  • Passion for Clash of Clans

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility — Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth — Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits — Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

Similar Jobs

Tulip Logo Tulip

Senior Customer Success Manager

Enterprise Web • Hardware • Internet of Things • Software
Easy Apply
Remote or Hybrid
27 Locations
310 Employees

Pfizer Logo Pfizer

Medical Channel Strategy and Engagement Lead

Artificial Intelligence • Healthtech • Machine Learning • Natural Language Processing • Biotech • Pharmaceutical
In-Office or Remote
34 Locations
121990 Employees
231K-385K Annually

Pfizer Logo Pfizer

Director, HTA, Value & Evidence (HV&E) - Rare Disease

Artificial Intelligence • Healthtech • Machine Learning • Natural Language Processing • Biotech • Pharmaceutical
In-Office or Remote
30 Locations
121990 Employees
177K-294K Annually

Pfizer Logo Pfizer

Product Engineer

Artificial Intelligence • Healthtech • Machine Learning • Natural Language Processing • Biotech • Pharmaceutical
Remote or Hybrid
28 Locations
121990 Employees

Similar Companies Hiring

Prolaio Thumbnail
Artificial Intelligence • Big Data • Healthtech • Mobile • Wearables • Analytics
Chicago, IL
82 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees
Granted Thumbnail
Artificial Intelligence • Healthtech • Insurance • Mobile • Financial Services
New York, New York
23 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account