Senior Software Engineer, Supercell ID (Client SDK)

Posted 4 Days Ago
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Helsinki, FIN
In-Office
Senior level
Gaming • Mobile
The Role
Build and ship Supercell ID’s client SDK across iOS, Android, and other platforms. Develop player-facing account experiences, collaborate with game teams and cross-functional stakeholders, lead projects from concept through production, improve product functionality using data and feedback, support integrations, and troubleshoot production issues. The role involves working across C++, Flutter, native mobile code, and web technologies while helping transition user experiences toward webviews.
Summary Generated by Built In
We are looking for a Senior Software Engineer to join the Supercell ID product team. Supercell ID connects hundreds of millions of players to Supercell’s ecosystem. We build the account and identity system that connects our games and web services into a cohesive player experience, covering everything from registration and login to account safety, compliance and identity.

This is a hands-on product engineering role with significant responsibility for the success of our initiatives. You’ll build player-facing features in the client SDK embedded in every Supercell game, while helping decide what we should build and how it should work. You’ll collaborate directly with game teams and other teams across Supercell.

Our client codebase is currently a mix of C++, Flutter and web technologies. Supercell's games are built in C++, and much of the integration between the games and the SDK you'd be working on is native code. Player-facing experiences and flows are currently mostly built with Flutter, while we're moving toward a future where most of our UX is delivered through webviews.

You'll work with the codebase as it exists today while helping us make that transition. We don't expect you to have prior experience with every technology we use. What matters is that you can work across native and web boundaries, learn unfamiliar parts of the stack and choose solutions that work well for players and game teams.

You Might Be The Right Fit if
  • You think like a product owner as much as an engineer. You care whether what we build is understandable, useful and successful. You form opinions from data, feedback and firsthand experience, and advocate for changes when you think we can do better.

  • You have a strong sense of ownership. Getting a PR merged is only the beginning: you follow your work through testing and release and care about whether it actually solved the problem. When something isn’t working for players or game teams, you’re inclined to do something about it even if nobody has explicitly asked you to.

  • You’re comfortable starting with a problem rather than a specification. You work with others to understand what actually needs solving, challenge assumptions when needed, and turn ambiguity into incremental solutions that deliver value.

  • You collaborate directly and naturally across disciplines. You seek out the people closest to a problem rather than working through layers of intermediaries.

  • You care about engineering quality in a product used at enormous scale: testability, backward compatibility, maintainability and avoiding surprises for the teams and players who depend on your work.

  • You’ve taken meaningful ownership of cross-team projects and are comfortable working with both engineering and non-engineering stakeholders.

What You'll Be Doing
  • Architect, build and ship the Supercell ID client SDK, shared code that runs inside every Supercell game across iOS, Android and other platforms.

  • Build player-facing account experiences embedded in our games, balancing usability, account safety and the constraints of individual games and platforms.

  • Lead implementation efforts: Collaborate with product managers, designers, analysts, game teams, legal teams, and more, take a software project from idea to market and into operations.

  • Help shape what we build, not just how we build it. Use data, feedback and firsthand experience to identify problems and turn them into product improvements.

  • Work directly with game teams to make integrations smooth, keep the SDK footprint small and understand the real-world problems they encounter.

  • Take part in the team’s client support rotation, staying close to integration issues and production problems affecting game teams and players.

What You Have
  • Prior experience building consumer-facing mobile applications for iOS and/or Android using Swift, Kotlin, C++ or Flutter/Dart - or a mixture of those.

  • You understand platform constraints and application lifecycles, and can diagnose performance and runtime issues.

  • Willingness to learn the unfamiliar parts of our stack, and work on any part of the system.

  • Comfort using modern development tools, including AI coding agents, as part of your everyday work.

Would Be Nice if You Also Have
  • Experience shipping web-based user experiences. Having experience embedding them in native applications would be particularly relevant.

  • Experience building SDKs, libraries or other components used across multiple applications.

  • Experience with routine backend development as part of end-to-end feature development.

Where You'll Be

You will work from our Helsinki Studio where most of your core stakeholders and wider team members will be located. We are more in office than remote but have flexibility to work from home when needed.

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

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About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

Skills Required

  • Prior experience building consumer-facing mobile applications for iOS and/or Android using Swift, Kotlin, C++, Flutter, or Dart
  • Understanding of mobile platform constraints and application lifecycles
  • Ability to diagnose performance and runtime issues
  • Willingness to learn unfamiliar technologies and work across the technology stack
  • Comfort using modern development tools, including AI coding agents
  • Experience shipping web-based user experiences
  • Experience embedding web experiences in native applications
  • Experience building SDKs, libraries, or components used across multiple applications
  • Experience with routine backend development for end-to-end feature delivery

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility — Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth — Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits — Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

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The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

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