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Reposted 16 Days AgoSaved
In-Office
Redmond, WA, USA
165K-230K Annually
Senior level
165K-230K Annually
Senior level
Aerospace • Other
Design, implement, and support high-performance, real-time beam planning and network software for Starlink. Lead architecture and code reviews, build prototypes, run experiments, and create tooling for deployment, analysis, visualization, and testing across simulated and real hardware environments.
Top Skills: AssemblyCC++
Reposted 16 Days AgoSaved
In-Office
Palo Alto, CA, USA
135K-185K Annually
Junior
135K-185K Annually
Junior
Aerospace • Other
Design and implement highly reliable, real-time software to determine which satellite beams to form for optimal user experience. Lead architecture and code reviews, prototype and run experiments, and build tools for deployment, data analysis, visualization, and testing across simulated, hardware-in-the-loop, and on-orbit environments.
Top Skills: AssemblyCC++
Reposted 16 Days AgoSaved
In-Office
Palo Alto, CA, USA
175K-240K Annually
Senior level
175K-240K Annually
Senior level
Aerospace • Other
Design and implement real-time beam-planning software for the Starlink satellite network. Lead architecture and code reviews, prototype and run experiments, develop deployment and test tools across virtualized, hardware-in-the-loop, and on-orbit environments to maximize user connectivity and network performance.
Top Skills: AssemblyCC++Convex OptimizationDistributed SystemsGame Engine DevelopmentGraph TheoryHardware-In-The-LoopInternet ServicesNetwork TopologyNumerical OptimizationOn-Orbit TestingPhysics SimulationReal-Time Rendering
Reposted 16 Days AgoSaved
In-Office
Redmond, WA, USA
165K-230K Annually
Senior level
165K-230K Annually
Senior level
Aerospace • Other
Develop and maintain real-time beam planning software for Starlink, designing architectures, prototypes, and experiments to optimize user/laser/gateway beam formation. Build tools for deployment, testing (virtualized, hardware-in-the-loop, on-orbit), data analysis, and visualization; participate in code and design reviews and support production systems.
Top Skills: AssemblyCC++
Reposted 16 Days AgoSaved
In-Office
Palo Alto, CA, USA
175K-240K Annually
Senior level
175K-240K Annually
Senior level
Aerospace • Other
Design and implement highly reliable, real-time beam planning and network software for Starlink. Lead architecture and code reviews, build prototypes and experiments, and develop tooling for deployment, data analysis, visualization, and test execution across virtualized and hardware-in-the-loop environments.
Top Skills: AssemblyCC++
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Reposted 16 Days AgoSaved
In-Office
Palo Alto, CA, USA
Senior level
Senior level
Aerospace • Other
Own end-to-end global sourcing and supplier management for datacenter switches and optics (400G–1.6T+). Define commodity strategy and roadmaps, qualify and manage vendors, negotiate agreements, compress lead times, deploy analytics-driven forecasting and visibility, optimize cost/quality/resilience, and mentor cross-functional teams to support rapid AI infrastructure builds.
Top Skills: 1.6T400GAi-Driven Demand ForecastingEthernet SwitchesHigh-Speed InterconnectsOptical TransceiversPredictive AnalyticsReal-Time Supply Chain Visibility Tools
Reposted 16 Days AgoSaved
In-Office
Redmond, WA, USA
125K-175K Annually
Junior
125K-175K Annually
Junior
Aerospace • Other
Design and implement real-time beam planning and network software for Starlink satellites. Develop, test, and deploy reliable low-latency, high-bandwidth algorithms and tools; lead design reviews; prototype and run experiments across simulated and on-orbit environments; build developer tooling, analysis/visualization, and test frameworks.
Top Skills: AssemblyCC++Convex OptimizationDistributed SystemsGame EnginesGraph TheoryHardware-In-The-LoopNetworkingNumerical OptimizationPhysics SimulationReal-Time RenderingVirtualization
Reposted 16 Days AgoSaved
In-Office
Redmond, WA, USA
125K-175K Annually
Junior
125K-175K Annually
Junior
Aerospace • Other
Design, implement, and support high-performance, real-time beam planning and network software for the Starlink satellite constellation. Lead architecture and code reviews, prototype and run experiments, and build tools for deployment, data analysis, visualization, and testing across simulated and hardware-in-the-loop environments.
Top Skills: AssemblyCC++Convex OptimizationDistributed SystemsGame Engine DevelopmentGraph TheoryHardware-In-The-LoopInternet ServicesNumerical OptimizationPhysics SimulationReal-Time Rendering
Reposted 16 Days AgoSaved
In-Office
Palo Alto, CA, USA
135K-185K Annually
Junior
135K-185K Annually
Junior
Aerospace • Other
Design, implement, test, and support low-latency, real-time software for Starlink beam planning and network functions. Lead architecture and code reviews, build prototypes and experiments, and develop tooling for deployment, analysis, visualization, and testing across virtualized, hardware-in-the-loop, and on-orbit environments.
Top Skills: AssemblyCC++Convex OptimizationData Analysis And VisualizationDistributed SystemsGame Engine DevelopmentGraph TheoryHardware-In-The-LoopInternet ServicesNetwork TopologyNumerical OptimizationOn-Orbit TestingPhysics SimulationReal-Time RenderingVirtualized Hardware Environments
Reposted 16 Days AgoSaved
In-Office
Redmond, WA, USA
165K-230K Annually
Senior level
165K-230K Annually
Senior level
Aerospace • Other
Design and implement real-time, low-latency beam planning and network software for Starlink. Lead architecture and code reviews, prototype and run experiments, and build tools for deployment, testing (virtualized, HIL, on-orbit), data analysis, and visualization to optimize user experience.
Top Skills: AssemblyCC++Convex OptimizationData AnalysisData VisualizationDistributed SystemsGame Engine DevelopmentGraph TheoryHardware-In-The-Loop (Hil)Internet ServicesNumerical OptimizationPhysics SimulationReal-Time RenderingVirtualized Hardware Environments
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