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22 Days AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Develop and maintain scalable animation systems and tools for a multiplayer game built in Unreal Engine. Collaborate with animation, programming, motion capture, and artistic teams; optimize performance and memory usage; research procedural and physics-based animation techniques; and improve animation workflows. The role requires hands-on coding, technical problem solving, animation technology expertise, and clear communication across multidisciplinary teams.
Top Skills: C#C++Facial AnimationInverse KinematicsRagdoll PhysicsRiggingState MachinesUnreal EngineVisual Studio
22 Days AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Develop and maintain performant, scalable animation systems and tools for a multiplayer game built with Unreal Engine. Collaborate with animation, programming, and motion-capture teams; analyze existing engine features; optimize performance, memory, and compatibility; and explore procedural and physics-based animation techniques. The role combines technical programming with artistic requirements, supports dynamic game worlds, improves animation workflows, and communicates technical concepts across multidisciplinary teams.
Top Skills: 3D MathematicsC#C++Facial AnimationInverse KinematicsPhysics-Based AnimationProcedural AnimationRagdoll PhysicsRiggingState MachinesUnreal EngineVisual Studio
22 Days AgoSaved
In-Office
Đà Nẵng, VNM
Expert/Leader
Expert/Leader
Gaming
Lead the game design vision for live AAA or AA titles, mentor designers, oversee gameplay systems and progression, coordinate across disciplines, and manage design planning and delivery. Use player data, KPIs, playtests, and feedback to improve features. Define tools, pipelines, workflows, and documentation while supporting recruitment, performance evaluation, and team development.
Top Skills: Anvil EngineData-Driven DesignHansoftJIRAPerforceVisual Scripting
26 Days AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Conçoit, développe et maintient des chaînes de traitement de données fiables et performantes, de la spécification technique à la mise en production. Collabore avec les analystes et architectes pour créer des modèles et tables efficaces, définit les indicateurs de qualité, documente les tests, surveille les environnements de production et résout les problèmes. Optimise les processus d’extraction, de chargement et de transformation tout en assurant leur alignement avec les besoins d’affaires.
Top Skills: DatabricksGitPysparkSnowflakeSQL
27 Days AgoSaved
In-Office
Paris, Île-de-France, FRA
Entry level
Entry level
Gaming
Design and optimize prompts for generative AI game features, ensuring consistency, performance, latency, and cost efficiency. Develop manual and automated tests with QA and AI teams, analyze prompt-related bugs and feedback, evaluate machine learning models, and help establish prompt engineering best practices. Collaborate with multidisciplinary and multi-studio teams to translate user needs into clear specifications and enable AI tools across departments.
Top Skills: Ai ApisC#ClaudeFunction CallingGeminiGpt-4LlamaMachine Learning ModelsMistralPythonQwenRetrieval-Augmented Generation (Rag)Sentencebert
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Reposted 28 Days AgoSaved
In-Office
Chengdu, Four Rivers Province, CHN
Senior level
Senior level
Gaming
Design, implement, maintain, and optimize networking solutions and online game services. Integrate network libraries with gameplay systems, troubleshoot performance issues, clarify requirements with designers, and support cross-platform, high-concurrency environments. Collaborate with production and online service teams, contribute to system architecture and technical documentation, and communicate effectively in English and Chinese.
Top Skills: .Net CoreC#C++Communication ProtocolsDockerGitGitlab Ci/CdLinuxOnline Service Apis
28 Days AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming
Conçoit et maintient les systèmes de progression et de récompenses de Rainbow Six Siege, notamment le Battle Pass, les récompenses saisonnières et les mécaniques d’engagement. Collabore avec les équipes de monétisation, de design et d’analytique pour équilibrer les systèmes, simuler leur impact, suivre la santé de l’économie du jeu et définir les métriques pertinentes. Réalise également des benchmarks concurrentiels et documente les designs et changements de balancing.
Top Skills: ExcelTableauVBA
28 Days AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming
Operate and tune Rainbow Six Siege’s progression and reward systems, including Battle Passes, XP, levels, events, and post-match rewards. Collaborate with monetization, design, and analytics teams to support onboarding, engagement, retention, and monetization goals. Monitor game economy performance, define metrics, simulate balancing changes, benchmark competing live-service games, and document system updates.
Top Skills: ExcelSimulation ToolsTableauVBA
28 Days AgoSaved
In-Office
Paris, Île-de-France, FRA
Entry level
Entry level
Gaming
Partners with leaders and managers to deliver HR strategies across global teams. Responsibilities include organizational design, talent and succession planning, change management, employee relations, performance management, onboarding and offboarding, engagement, coaching, and HR analytics. The role supports organizational transformation, employee development, retention, and a respectful global culture while advising on French employment law and HR processes.
29 Days AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Create and integrate real-time visual effects such as smoke, fire, explosions, snow, and water for a game. Collaborate with creative, programming, and cross-functional teams to design impactful effects, develop original textures, use particle systems, troubleshoot issues, and optimize performance in the game engine. Refine work through playtesting and team feedback while applying 3D production, artistic, compositing, shader, and procedural workflows.
Top Skills: 2D Art Tools3D SoftwareCompositing SoftwareGame EnginesParticle SystemsProcedural ToolsShader Workflows
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