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23 Days AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming
Design, develop, and maintain online systems for Far Cry. Integrate Ubisoft services via Snowdrop plugins (C++), and build deployment and game-server management automation using GitOps, ArgoCD, Kubernetes, Go, and TypeScript. Troubleshoot, optimize, and operate live online services while collaborating with production teams and stakeholders.
Top Skills: ArgocdAWSAzureC++GitopsGoKubernetesMicroservicesSnowdropTypescript
23 Days AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming
Contribute to Far Cry online systems: integrate Ubisoft services and develop Snowdrop plugins (C++), build deployment and automation tooling for game servers using GitOps, ArgoCD, Kubernetes, Go and TypeScript, and maintain/optimize online services.
Top Skills: ArgocdAWSAzureC++GitopsGoKubernetesSnowdropTypescript
23 Days AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Lead networking architecture and technical strategy for large-scale multiplayer systems. Own dedicated servers, replication, matchmaking, and online services. Drive performance, scalability, reliability, and security efforts, investigate production issues, optimize telemetry/metrics, and mentor a team of network programmers while coordinating across gameplay, engine, operations, security, and live services.
Top Skills: AWSAzureC++Client/Server ArchitectureConcurrencyDedicated ServersDistributed SystemsGameliftMatchmakingMultithreadingObservabilityPlayfabReal-Time NetworkingReplication ModelsTelemetry
23 Days AgoSaved
In-Office
Bucharest, București, ROU
Senior level
Senior level
Gaming
Develop and maintain .NET-based back-end and React front-end solutions, integrate and optimize APIs and web services, contribute to Shipyard hosting, collaborate across teams to deliver features, mentor junior developers, and ensure scalable, high-performance online service operations.
Top Skills: .NetAPIsDatabase DesignReactShipyardWeb Services
23 Days AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming
Concevoir et implémenter des systèmes de jouabilité pour Rainbow Six Mobile : comportements de bots, opérateurs, tutoriels et missions solo. Rédiger documentation de conception, collaborer avec programmeurs et concepteurs techniques, utiliser outils de débogage, prototyper fonctionnalités, tester, équilibrer et communiquer les intentions de jouabilité.
Top Skills: Ai Behavior SystemsDebugging ToolsGame EditorsUnityUnreal Engine
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23 Days AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Develop and maintain internal content-creation tools for the Anvil engine. Collaborate with artists, designers, and tool specialists to design, implement, document, and iterate on workflows, fix bugs, and recommend system improvements to streamline content production.
Top Skills: AnvilC#C++ScimitarSQLWpf
23 Days AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Design and implement tools and pipeline features for content creators using the Anvil engine. Collaborate with artists, designers, and tool support to gather feedback, fix bugs, document systems, and recommend improvements to streamline content production.
Top Skills: AnvilC#C++ScimitarSQLWpf
Reposted 23 Days AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Design, implement and maintain Unreal Engine engine foundations focused on stability, performance and scalability. Lead rendering and frame-performance work: GPU/CPU diagnostics, optimizations, budgets, profiling and benchmarks. Own end-to-end technical solutions, collaborate with gameplay/tech art/VFX/level art/tools, and act as a hands-on senior: write engine-level code, debug, review, document, and raise team quality.
Top Skills: C#C++DirectxHlslUnreal Engine
Reposted 23 Days AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Design, implement, and maintain core engine systems in Unreal Engine for an ambitious multiplayer title. Lead rendering and frame-performance initiatives, perform GPU/CPU diagnostics and optimizations, set budgets and pipelines, and implement profiling/regression safeguards. Own end-to-end technical solutions, collaborate with Gameplay/Art/Tools teams, and work hands-on daily to write, review, and harden engine-level code with a production and live-operations focus on stability, performance, and maintainability.
Top Skills: C++DirectxHlslUnreal EngineVideo Game Consoles
Reposted 23 Days AgoSaved
In-Office
Annecy, Haute-Savoie, Auvergne-Rhône-Alpes, FRA
Junior
Junior
Gaming
Provide technical art support for world building teams: identify and fix production-blocking issues, monitor performance and assets in-engine, assist teammates to improve workflows, create shaders, and ensure quality reporting for maps and world assets.
Top Skills: 3Ds MaxBlenderMayaSnowdrop EngineSubstance DesignerUnityUnreal EngineVisual Scripting
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