Top Tech Jobs & Startup Jobs

One Month AgoSaved
In-Office
Santa Monica, CA, USA
20-36 Hourly
Internship
20-36 Hourly
Internship
Gaming • Hardware
This posting is for 2026 Activision, Blizzard, or King interns and co-ops who have received team approval and recruiter notification for a full-time return offer. Candidates must be available to begin full-time work within the team’s designated start window. The role initiates the return offer process and does not specify separate day-to-day job responsibilities.
One Month AgoSaved
In-Office or Remote
Playa Vista, Chiapa de Corzo, Chiapas, MEX
66K-122K Annually
Senior level
66K-122K Annually
Senior level
Gaming • Hardware
Governs outsourced Purchase-to-Pay operations by monitoring KPIs, SLAs, controls, and service delivery. Drives process improvement, root-cause analysis, transformation initiatives, and scalable solutions. Partners with Finance, Procurement, Treasury, Compliance, business stakeholders, and managed service providers. Develops training, supports invoice and payment processing, ensures audit and policy adherence, and influences cross-functional outcomes without direct authority.
Top Skills: Erp SystemsMicrosoft PowerpointPurchase-To-Pay Tools/PlatformsSix Sigma
One Month AgoSaved
In-Office
Vancouver, BC, CAN
39K-82K Annually
Internship
39K-82K Annually
Internship
Gaming • Hardware
Supports Treyarch’s gameplay engineering team by prototyping, implementing, and refining gameplay systems, features, and mechanics. Troubleshoots game code, collaborates with designers and artists, contributes to gameplay balancing based on playtest feedback, and documents technical processes. Interns receive mentorship while developing functional gameplay prototypes and contributing to game development projects.
Top Skills: C#C++LuaPythonRadiantRadiant BlackUnityUnreal BlueprintsUnreal EngineVisual Studio
One Month AgoSaved
In-Office
Middleton, Rochdale, Greater Manchester, England, GBR
99K-184K Annually
Senior level
99K-184K Annually
Senior level
Gaming • Hardware
Lead a team of VFX artists creating and implementing high-quality particle effects for AAA gameplay, environments, and cinematics. Responsibilities include directing VFX development, prototyping systems and materials, conducting R&D, improving workflows, optimizing performance, mentoring artists, coordinating with art, design, programming, and production teams, and managing milestones, risks, and resource needs.
Top Skills: 3Ds MaxAfter EffectsEmbergenFluid SimulationsHoudiniMayaParticle Effects SystemsPhotoshopPost-ProcessingProcedural WorkflowsProprietary Game EnginesReal-Time Physics SystemsRigid Body SimulationsShader DevelopmentSubstance DesignerUnityUnreal
One Month AgoSaved
In-Office
2 Locations
171K-317K Annually
Expert/Leader
171K-317K Annually
Expert/Leader
Gaming • Hardware
Develop and advance low-level animation systems for AAA games, improving character movement, fidelity, and believability. Research, prototype, design, and implement animation features; create workflows for building and debugging animation behaviors; and collaborate with animators and engineering teams across global studios. The role requires deep skeletal animation expertise, strong C/C++ programming, 3D mathematics, leadership, and the ability to manage multiple technical initiatives.
Top Skills: Blend TreesCC++Inverse KinematicsMayaMultithreadingRagdollsSkeletal AnimationState Machines
New

Track Smarter, Apply Better.

Ditch the spreadsheets. Organize your job search with our freeApplication Tracker.

Use For Free
Application Tracker Preview
One Month AgoSaved
In-Office
Middleton, Rochdale, Greater Manchester, England, GBR
82K-152K Annually
Senior level
82K-152K Annually
Senior level
Gaming • Hardware
Own production execution for Campaign and Warzone art workstreams, managing schedules, sprint planning, milestones, dependencies, risks, and delivery health. Coordinate environments, characters, weapons, vehicles, tech art, lighting, photogrammetry, VFX, and MTX teams across Raven and partner studios. Improve global art production processes, unify planning and communication practices, track decisions and action items, and drive alignment among art, production, leadership, and external studio stakeholders.
Top Skills: JIRAPhotogrammetryVfx
One Month AgoSaved
In-Office
Middleton, Rochdale, Greater Manchester, England, GBR
149K-276K Annually
Senior level
149K-276K Annually
Senior level
Gaming • Hardware
Develop, debug, optimize, and test gameplay and engine code for PC client and server platforms. Collaborate with art, design, audio, animation, QA, and other Activision studios to create cinematic AAA first-person shooter experiences. Contribute to prototyping, scheduling, design, performance optimization, documentation, and code reviews while applying expertise in AI, physics, animation, weapons, scripting, networking, multithreaded programming, 3D mathematics, and object-oriented development.
Top Skills: CC++Proprietary Scripting LanguagePsnSteamXbox Live
Reposted One Month AgoSaved
In-Office
2 Locations
Mid level
Mid level
Gaming • Hardware
Manage production for game Content Design and Environment Art teams, overseeing roadmaps, schedules, milestones, asset iteration, resource planning, review cycles, risks, outsourcing coordination, and technical performance. The Producer aligns creative and technical teams, supports world-building pipelines from white-boxing through final polish, and communicates progress and risks to leadership while fostering an inclusive, collaborative development culture.
Top Skills: ConfluenceJIRAModern Game EnginesPhotogrammetry PipelinesProcedural ToolsShotgrid
One Month AgoSaved
In-Office
Melbourne, Victoria, AUS
Senior level
Senior level
Gaming • Hardware
Develop and maintain UI menus, widgets, and supporting tools for Call of Duty across PC and console platforms. The role involves coding in Lua and C/C++, debugging, optimizing, testing, using proprietary UI editors, and applying model-view architecture. The engineer collaborates with designers, artists, audio, QA, production, and other Activision studios while contributing to code reviews, scheduling, feature documentation, and shared engine development.
Top Skills: CC#C++Continuous IntegrationLuaRiveUnity UiVersion Control
One Month AgoSaved
In-Office
2 Locations
Mid level
Mid level
Gaming • Hardware
Oversee planning, scheduling, resource allocation, milestone tracking, review cycles, and bug triage for UX/UI and localization production in an AAA game environment. Coordinate designers, artists, engineers, QA, and leadership to align creative and technical goals, manage risks, support accessibility, and deliver high-quality player-facing interfaces.
Top Skills: Adobe Creative SuiteConfluenceFigmaJIRAUnity UiUnreal Motion Graphics (Umg)
All Filters
JobType
New Jobs
Job Category
Experience
Industry
Company Name
Company Size

Sign up now Access later

Create Free Account