Top Tech Jobs & Startup Jobs

20 Days AgoSaved
In-Office
Santa Monica, CA, USA
127K-235K Annually
Expert/Leader
127K-235K Annually
Expert/Leader
Gaming • Hardware
Leads the animation vision for living-world systems, ambient behaviors, environmental interactions, and authored game-world vignettes. Partners with design, engineering, art, audio, and narrative teams to deliver immersive experiences, guides scalable animation systems, reviews work, resolves creative and technical challenges, mentors animators, and improves production workflows. Requires extensive AAA game animation leadership, systemic content expertise, strong creative direction, and proficiency with Maya and modern game-animation pipelines.
Top Skills: Animation BlendingAnimation SystemsGame EnginesMayaMotion CaptureProcedural AnimationState Machines
21 Days AgoSaved
In-Office
San Francisco, CA, USA
171K-317K Annually
Expert/Leader
171K-317K Annually
Expert/Leader
Gaming • Hardware
Lead technical direction and engineering outcomes for large-scale advertising platforms. Design and operate reliable distributed backend systems, guide architecture and risk management, establish organization-wide engineering standards, and align technical priorities with business goals. Mentor senior engineers and emerging technical leaders while improving delivery, reliability, and engineering leverage across multiple teams. The role requires deep backend expertise, organizational influence, and experience operating high-reliability systems at scale.
Top Skills: Cloud RunGCPGkeGo
One Month AgoSaved
In-Office
Santa Monica, CA, USA
103K-190K Annually
Senior level
103K-190K Annually
Senior level
Gaming • Hardware
Operate and improve the reliability, observability, and deployment safety of cloud, Kubernetes, application, and data-platform environments. Responsibilities include incident response, troubleshooting Databricks and Spark workloads, maintaining dashboards and alerts, supporting streaming and orchestration systems, automating operational tasks, improving release processes, and partnering with engineering teams on platform modernization and post-incident corrective actions.
Top Skills: AirflowAmazon KinesisSparkArgocdAstronomerBashDatabricksDatadogDbtDnsDockerGitGithub ActionsGitlab CiGoogle Cloud MonitoringGoogle Pub/SubGrafanaHelmHTTPJenkinsKafkaKubernetesLinuxPrometheusPythonSpark Structured StreamingSplunkTerraform
One Month AgoSaved
In-Office
Woodland Hills, CA, USA
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Animation and Technical Animation interns will create and implement in-game and cinematic animations, collaborate with designers and artists, and contribute to character, weapon, and prop performance. Technical Animation interns will support rigging, skin weighting, asset deformation, and animation pipelines using 3D packages and game engines. Both roles require portfolios or reels, strong animation or technical art fundamentals, problem-solving skills, and responsiveness to feedback.
Top Skills: 3Ds MaxMayaUnityUnreal Engine
One Month AgoSaved
In-Office
Santa Monica, CA, USA
95K-175K Annually
Senior level
95K-175K Annually
Senior level
Gaming • Hardware
Leads resource planning and operational strategy for Activision’s Call of Duty studios. Responsibilities include maintaining resource and budget forecasts, analyzing operational data, explaining variances, supporting financial planning, preparing leadership updates, coordinating business reviews, and executing cross-functional strategic initiatives. The role synthesizes quantitative and stakeholder input into actionable recommendations, improves organizational processes, and partners with studio, finance, corporate, and executive teams.
Top Skills: Ai ToolsExcelPowerPoint
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One Month AgoSaved
In-Office
Santa Monica, CA, USA
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Provides desktop support for Activision’s Central Technology team, including IT needs, asset management, security compliance, and game development kits. Interns learn corporate and game technology infrastructure while delivering customer support and troubleshooting assistance. The role is an in-person, 12-week summer internship in Santa Monica, California, requiring strong communication, computer operating-system proficiency, innovation, and the ability to move equipment.
Top Skills: Game Development KitsIt Asset ManagementOperating SystemsSecurity Compliance
One Month AgoSaved
In-Office
3 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Summer 2027 game engineering internships at Activision offer students hands-on development work across audio, gameplay, physics, online and UI systems. Interns will contribute to shipping game titles, implement features, collaborate with multidisciplinary teams, and work with technologies including C++, 3D mathematics, networking, middleware, and UI systems. The 12-week internships are conducted in person at studios in California or Wisconsin, with relocation services and a living stipend available.
Top Skills: 3D MathematicsC++Client/Server ArchitectureDistributed SystemsFmodLinear AlgebraNetworkingUi EditorsWwise
One Month AgoSaved
In-Office
2 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Technical Art Interns will collaborate with artists and engineers to improve game content pipelines and toolsets. Responsibilities involve developing technical solutions, supporting workflows such as destruction, rigging, and technical direction, and applying skills in 3D applications, game engines, programming, and production tools. Interns will complete a meaningful project, participate in critiques, incorporate feedback, and contribute to game development teams during a 12-week, in-person internship.
Top Skills: BlenderC#C++HoudiniJavaJIRAMayaMetahumanMotionbuilderObject-Oriented ProgrammingPerforcePythonSpeedtreeSubstanceUnityUnreal EngineZbrush
One Month AgoSaved
In-Office
3 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Summer software engineering internships supporting Activision game development through backend systems, DevOps, release engineering, and developer tools. Interns may build pipelines, automate workflows, improve infrastructure, develop internal interfaces, analyze performance, and support game releases. Roles require collaboration with engineers and content creators, strong problem-solving, communication, learning agility, and an interest in gaming technology. Internships are 12 weeks, conducted in person, with potential relocation support and a living stipend.
Top Skills: AWSC#C++Ci/CdContainersGCPGitGoJavaScriptLinuxNetworkingPerforcePrestoPythonRustSparkSQLUnityUnixUnreal EngineWindows
One Month AgoSaved
In-Office
2 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Summer production internships supporting game development through development QA, game production, or technical production. Interns may coordinate features, schedules, timelines, playtests, bug triage, stakeholder communication, software development lifecycle activities, or internal engineering tools and infrastructure projects. The program is a 12-week, in-person internship for currently enrolled students graduating December 2027 through June 2028.
Top Skills: ConfluenceContinuous IntegrationDiscordGitJIRAExcelMicrosoft OutlookMicrosoft PowerpointMicrosoft WordMiroSlackUnit Testing
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