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5 Hours Ago
Novato, CA, USA
180 Employees
70K-165K Annually
5-7 Years of Experience
180 Employees
70K-165K Annually
5-7 Years of Experience
Gaming
The Senior Technical Animation Designer will collaborate with animation and engineering teams to enhance animation workflows, create animation systems, and mentor the Animation team, ensuring high performance and the artistic vision for game experiences.
6 Days Ago
Novato, CA, USA
180 Employees
115K-170K Annually
5-7 Years of Experience
180 Employees
115K-170K Annually
5-7 Years of Experience
Gaming
The Lead Environment Artist will guide a team to create stylized, high-quality level art and world-building in line with BioShock's Creative Vision. Responsibilities include collaborating with other leads, mentoring artists, designing modular architecture systems, and ensuring artistic unity throughout the game.
15 Days Ago
Novato, CA, USA
180 Employees
70K-165K Annually
7+ Years of Experience
180 Employees
70K-165K Annually
7+ Years of Experience
Gaming
The Principal Cinematic Designer at Cloud Chamber will create and implement cinematic sequences, collaborating with multiple departments, and mentor junior designers. This role requires a thorough understanding of cinematic storytelling, game lighting, and the ability to solve problems creatively while following technical requirements.
15 Days Ago
Novato, CA, USA
180 Employees
115K-170K Annually
5-7 Years of Experience
180 Employees
115K-170K Annually
5-7 Years of Experience
Gaming
The Lead Cinematic Animator will manage and mentor a team of cinematic animators, oversee high-quality animation projects, and collaborate with department leads to enhance the animation pipeline. Responsibilities include giving feedback, supporting production planning, maintaining animation processes, and fostering a collaborative culture.
15 Days Ago
Novato, CA, USA
180 Employees
165K-250K Annually
7+ Years of Experience
180 Employees
165K-250K Annually
7+ Years of Experience
Gaming
As a Technical Art Director, you will lead the technical visual development for BioShock 4, collaborating with artists and engineers, managing a team of technical artists, and fostering a productive and innovative work environment.
15 Days Ago
Novato, CA, USA
180 Employees
73K-150K Annually
5-7 Years of Experience
180 Employees
73K-150K Annually
5-7 Years of Experience
Gaming
As a Senior Combat Designer, you will lead the implementation of combat gameplay in an immersive sandbox world, mentor junior designers, and refine combat systems development. Your role involves collaboration and creativity to design encounters that engage various play-styles and player ingenuity while pushing the boundaries of game design.
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