Top Tech Jobs & Startup Jobs

13 Days AgoSaved
In-Office
Southampton, Hampshire, England, GBR
70K-80K Annually
Expert/Leader
70K-80K Annually
Expert/Leader
Gaming • Virtual Reality
Leads the studio’s HR function and advises senior leadership on employee relations, performance management, organisational development, policies, compensation, workforce planning, recruitment strategy, and UK employment law compliance. The role manages and develops the HR team, supports organisational growth and change, strengthens culture and retention, handles complex workplace matters, and uses people data to inform leadership decisions.
Top Skills: HrisRippling
One Month AgoSaved
In-Office
Southampton, Hampshire, England, GBR
Entry level
Entry level
Gaming • Virtual Reality
Kinetic Games invites speculative applications from professionals across development, art, design, marketing, community management, and other disciplines. Successful applicants should demonstrate passion for gaming, especially horror, creativity, initiative, quality focus, communication, teamwork, and adaptability. The role is hybrid in Southampton, UK, with no visa sponsorship available and negotiable compensation based on position and experience.
One Month AgoSaved
In-Office
Southampton, Hampshire, England, GBR
Senior level
Senior level
Gaming • Virtual Reality
Own player-facing UI and UX design across gameplay systems, menus, onboarding, progression, multiplayer, accessibility, live-service content, and VR. Design user flows, wireframes, prototypes, and interaction systems; collaborate with designers, artists, programmers, QA, audio, and the Game Director; implement and iterate interfaces in Unity; improve usability and onboarding; and establish studio-wide UI/UX standards and workflows across PC, console, handheld, controller, and VR platforms.
Top Skills: GitPerforcePlasticUnity
One Month AgoSaved
In-Office
Southampton, Hampshire, England, GBR
Senior level
Senior level
Gaming • Virtual Reality
The Senior Game Designer will develop and own multiplayer horror gameplay features and systems from concept through release. Responsibilities include creating design documentation, tuning mechanics and progression, balancing gameplay, identifying risks, collaborating with programming, art, audio, narrative, production, and QA, using Unity Editor tools, and incorporating player feedback and testing results into live-service updates.
Top Skills: ConfluenceConsoleGameplay SystemsJIRAPcScriptingUnity EditorVr
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