Top Tech Jobs & Startup Jobs

One Month AgoSaved
In-Office
2 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Design user experiences for Activision games by collaborating with teams, developing wireframes, user flows, and low-fidelity prototypes, and iterating designs through peer and stakeholder feedback. Interns will work in person for 12 weeks at Treyarch in Playa Vista, California, or Raven Software in Middleton, Wisconsin.
Top Skills: Adobe Creative SuiteFigma
One Month AgoSaved
In-Office
2 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Technical Art Interns will collaborate with artists and engineers to improve game content pipelines and toolsets. Responsibilities involve developing technical solutions, supporting workflows such as destruction, rigging, and technical direction, and applying skills in 3D applications, game engines, programming, and production tools. Interns will complete a meaningful project, participate in critiques, incorporate feedback, and contribute to game development teams during a 12-week, in-person internship.
Top Skills: BlenderC#C++HoudiniJavaJIRAMayaMetahumanMotionbuilderObject-Oriented ProgrammingPerforcePythonSpeedtreeSubstanceUnityUnreal EngineZbrush
One Month AgoSaved
In-Office
Sherman Oaks, CA, USA
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
The Information Security Intern will support Activision’s Central Tech Security team by building tools and dashboards for game security operations. Responsibilities include developing anti-cheat applications, APIs, and services; contributing to backend, frontend, and endpoint development; securing and troubleshooting Windows software; and applying cybersecurity and secure development practices.
Top Skills: APIsC#C/C++PythonWindows
One Month AgoSaved
In-Office
Santa Monica, CA, USA
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
MBA interns will support Activision’s technology strategy or studio strategy and operations teams. Responsibilities include evaluating technology investments, analyzing systems and business trends, building financial models and executive presentations, supporting workforce planning, improving development pipelines and internal processes, and translating data into strategic recommendations. Interns will collaborate with technical product managers, engineers, studio leaders, and cross-functional business teams during a 12-week, in-person summer program.
Top Skills: Ai ToolsComputer SystemsExcelGame EnginesPower BIPythonRSoftware Development EnvironmentsSQLTableauTechnology Infrastructure
One Month AgoSaved
In-Office
3 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Summer software engineering internships supporting Activision game development through backend systems, DevOps, release engineering, and developer tools. Interns may build pipelines, automate workflows, improve infrastructure, develop internal interfaces, analyze performance, and support game releases. Roles require collaboration with engineers and content creators, strong problem-solving, communication, learning agility, and an interest in gaming technology. Internships are 12 weeks, conducted in person, with potential relocation support and a living stipend.
Top Skills: AWSC#C++Ci/CdContainersGCPGitGoJavaScriptLinuxNetworkingPerforcePrestoPythonRustSparkSQLUnityUnixUnreal EngineWindows
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One Month AgoSaved
In-Office
2 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Summer production internships supporting game development through development QA, game production, or technical production. Interns may coordinate features, schedules, timelines, playtests, bug triage, stakeholder communication, software development lifecycle activities, or internal engineering tools and infrastructure projects. The program is a 12-week, in-person internship for currently enrolled students graduating December 2027 through June 2028.
Top Skills: ConfluenceContinuous IntegrationDiscordGitJIRAExcelMicrosoft OutlookMicrosoft PowerpointMicrosoft WordMiroSlackUnit Testing
One Month AgoSaved
In-Office
2 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Contributes to game graphics code by developing graphical features, pipeline support, and tools that improve visual fidelity. The role requires C++, HLSL, Vulkan or DirectX 12, and strong 3D math or linear algebra knowledge. Interns work in person for 12 weeks, collaborate with teams, communicate effectively, and submit a resume and code samples. Hosting locations are Portland, Maine; Sherman Oaks, California; and Playa Vista, California.
Top Skills: C++Directx 12HlslPythonRustVulkan
One Month AgoSaved
In-Office
2 Locations
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
The VFX Intern will create real-time visual effects for Call of Duty, including explosive and environmental effects. Responsibilities include designing, scripting, optimizing, and implementing FX across AAA game production pipelines and next-generation platforms. Candidates must demonstrate experience with real-time VFX simulations, game engines, particle systems, shaders, and 3D fundamentals, along with a portfolio or reel showcasing photorealistic effects.
Top Skills: 3Ds MaxHoudiniIn-Game Fx EditorsMayaParticle SystemsPhotoshopProprietary Game EnginesShadersUnityUnreal Engine
One Month AgoSaved
In-Office
Sherman Oaks, CA, USA
20-50 Hourly
Internship
20-50 Hourly
Internship
Gaming • Hardware
Analyze play-test telemetry and research data to support game development decisions. The intern will query, join, validate, and summarize datasets; understand telemetry schemas; build JavaScript and Apache ECharts visualizations; conduct data-quality checks and ad-hoc analyses; integrate telemetry with survey data; and communicate findings to researchers, designers, and other nontechnical partners.
Top Skills: Apache EchartsBi And Data Visualization ToolsJavaScriptJupyter NotebooksPythonRSQLVersion Control
One Month AgoSaved
In-Office
Middleton, Rochdale, Greater Manchester, England, GBR
82K-152K Annually
Senior level
82K-152K Annually
Senior level
Gaming • Hardware
Designs, builds, scripts, tests, and polishes single-player FPS campaign levels for Call of Duty. Owns mission content from concept through ship, creating encounters, combat flow, traversal, narrative, cinematic moments, and player agency. Collaborates with artists, engineers, animators, audio, narrative, QA, and production; documents designs, troubleshoots implementation issues, incorporates playtest feedback, and mentors junior designers.
Top Skills: BlueprintBoltIllustratorKismetPhotoshopPowerPointProprietary Game EnginesProprietary Scripting Tools
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