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Reposted 2 Days AgoSaved
In-Office
Raleigh, NC, USA
Senior level
Senior level
News + Entertainment
Lead design, documentation, prototyping, and implementation of large-scale live event features in Unreal Engine using Blueprints. Collaborate with engineers, animators, VFX, and audio; run playtests, iterate on designs, and ensure engaging multiplayer live-ops player experiences.
Top Skills: BlueprintsUnreal Engine
Reposted 2 Days AgoSaved
In-Office
Raleigh, NC, USA
Senior level
Senior level
News + Entertainment
The Senior Level Designer will create gameplay environments and spaces, ensuring design aligns with visual storytelling, and collaborate across disciplines to enhance player experiences.
Top Skills: Unreal Engine 5
17 Days AgoSaved
In-Office
Raleigh, NC, USA
Senior level
Senior level
News + Entertainment
Lead the visual effects discipline for a game by setting creative standards, designing scalable real-time VFX systems, creating gameplay effects, mentoring artists, documenting workflows, collaborating across departments, and directing outsourced or co-development partners. The role combines hands-on stylized VFX production with technical planning, pipeline development, and cross-functional leadership.
Top Skills: BlueprintPythonUnreal Engine
17 Days AgoSaved
In-Office
Raleigh, NC, USA
Senior level
Senior level
News + Entertainment
Creates and owns high-fidelity character textures and materials for gameplay and cinematics, covering organic and hard-surface assets. Collaborates with cinematics, technical art, modelers, riggers, and art direction to develop shaders, optimize real-time performance, solve complex surfacing challenges, and maintain consistent asset pipelines. Establishes studio standards for texturing, UVs, material authoring, documentation, and workflow tools.
Top Skills: Substance DesignerSubstance PainterUnreal Engine
17 Days AgoSaved
In-Office
Los Angeles, CA, USA
195K-220K Annually
Expert/Leader
195K-220K Annually
Expert/Leader
News + Entertainment
Leads product marketing for AGBO’s first game, owning positioning, messaging, audience insights, go-to-market planning, launches, live-service adoption, platform partnerships, analytics, testing, localization, budget, and team development. Partners closely with game development, publishing, community, paid media, creative agencies, and platform partners to drive player adoption and business performance throughout the game lifecycle.
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Reposted 25 Days AgoSaved
In-Office
Los Angeles, CA, USA
Mid level
Mid level
News + Entertainment
Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
Top Skills: 3Ds MaxBlenderBlueprintHoudiniLod GenerationMayaMelPcgPythonShader/Material AuthoringTexture StreamingUe4Ue5Unreal Engine
Reposted 27 Days AgoSaved
In-Office
Los Angeles, CA, USA
Mid level
Mid level
News + Entertainment
The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
Top Skills: After EffectsEmbergenHoudiniMayaPhotoshopSubstanceUnreal Engine
Reposted 27 Days AgoSaved
In-Office
Los Angeles, CA, USA
Senior level
Senior level
News + Entertainment
The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
Top Skills: Autodesk MayaBlenderHoudiniPython
Reposted 27 Days AgoSaved
In-Office
Los Angeles, CA, USA
Senior level
Senior level
News + Entertainment
The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
Top Skills: Marvelous DesignerZbrush
29 Days AgoSaved
In-Office
Raleigh, NC, USA
Entry level
Entry level
News + Entertainment
Lead the Technical Artist team while providing hands-on support across lighting, character, environment, VFX, and animation. Build shaders, tools, DCC plugins, editor tools, and asset validation pipelines. Partner with engineering, art, and production to establish technical standards, optimize real-time assets, resolve rigging and shading issues, and improve artist workflows. Mentor technical artists and own the technical art pipeline from end to end.
Top Skills: BlenderGlslHlslHoudiniMayaSubstanceUnreal EngineZbrush
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