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Yesterday
Canada
Remote
349 Employees
Senior level
349 Employees
Senior level
Gaming
As a Senior Technical Artist, you'll enhance game visual quality by developing shaders, optimizing rendering, and implementing lighting techniques. You'll troubleshoot technical issues, mentor the art team, and create scalable visual solutions across multiple game projects.
Yesterday
United Kingdom
Remote
349 Employees
Senior level
349 Employees
Senior level
Gaming
As a Senior Technical Artist focused on shaders, you will enhance game visuals by developing advanced shaders, optimizing rendering, and implementing lighting techniques. Your role includes troubleshooting shader issues and mentoring the art team on best practices in Unity, ensuring high-quality visual performance across various projects.
Yesterday
Spain
Remote
349 Employees
Senior level
349 Employees
Senior level
Gaming
As a Senior Technical Artist, you will enhance game visual quality through shader development, optimize rendering, and mentor the art team in Unity best practices. You will create scalable shader systems, troubleshoot technical issues, and implement advanced lighting and visual effects, collaborating with various teams to ensure performance and visual fidelity.
Yesterday
Canada
Remote
349 Employees
Senior level
349 Employees
Senior level
Gaming
As a Principal Game Designer at Fortis Games, you will lead the game design vision for a new R&D project, mentor a team of designers, and navigate complex design challenges. You will ensure alignment between design decisions and product goals while fostering creativity and excellence within the team.
Yesterday
15 Locations
Remote
349 Employees
Senior level
349 Employees
Senior level
Gaming
The Principal Game Designer will guide the team's design vision and decisions for a new game, mentor designers, and connect design with player motivations and product goals. This role requires collaboration with cross-functional teams and expertise in game systems, player psychology, and live operations.
2 Days Ago
Canada
Remote
349 Employees
Entry level
349 Employees
Entry level
Gaming
As a Market Intelligence Analyst, you will analyze market data to validate and shape game ideas for launch, collaborating with publishing and game teams. You will focus on market validation frameworks and inform leadership of trends while utilizing various data gathering techniques.
2 Days Ago
Spain
Remote
349 Employees
Entry level
349 Employees
Entry level
Gaming
As a Market Intelligence Analyst at Fortis Games, you will analyze macro trends and micro genres to help validate game ideas. You will collaborate with publishing and game teams, develop market validation frameworks, and create templates to keep leadership informed of market trends while communicating your findings effectively.
2 Days Ago
United Kingdom
Remote
349 Employees
Mid level
349 Employees
Mid level
Gaming
As a Market Intelligence Analyst at Fortis Games, you will analyze macro gaming trends and assess the market viability of game ideas. Collaborating with gaming and publishing teams, you will develop market validation frameworks and informative templates to keep leadership updated on market trends. You will leverage data gathering techniques and strive to improve validation methods while ensuring clear communication and mentorship within your team.
3 Days Ago
România
Remote
349 Employees
Senior level
349 Employees
Senior level
Gaming
The Senior Product Manager will lead strategic and design initiatives across the game studio, focusing on live operations, player engagement, and monetization for free-to-play casual games. The role requires collaboration with design and analytics teams to ensure commercial success and involves employing player-centric design methods and data-driven approaches to enhance game performance.
4 Days Ago
United States
Remote
349 Employees
Senior level
349 Employees
Senior level
Gaming
As Lead Game Designer, you will guide the design team in crafting vital game systems, mentor junior designers, and enhance overall product strategy. You will synthesize feedback into actionable insights, ensuring designs meet player needs and align with game pillars.
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