Top Tech Jobs & Startup Jobs

Reposted 10 Days AgoSaved
In-Office
Toronto, ON, CAN
85K-145K Annually
Senior level
85K-145K Annually
Senior level
Gaming
Develop and maintain internal game engine and tooling across platforms. Work with artists, designers, and programmers to build material authoring workflows, level editor play-in-editor features, physics enhancements, and console ports. Own multiple systems, make autonomous technical decisions, and collaborate on technical direction.
Top Skills: CC++
20 Days AgoSaved
In-Office
Toronto, ON, CAN
105K-165K Annually
Senior level
105K-165K Annually
Senior level
Gaming
Design and implement rendering systems for console and mobile games using modern graphics APIs. Own multiple graphics subsystems, work across the engine and tools, and collaborate with leadership while exercising technical autonomy to meet varied game requirements.
Top Skills: CC++Console GpusDirectx 12GlslGpu ArchitecturesMetalMobile GpusVulkan
20 Days AgoSaved
In-Office
Toronto, ON, CAN
85K-145K Annually
Senior level
85K-145K Annually
Senior level
Gaming
Design, prototype, and implement gameplay mechanics; iterate mechanics to ship-ready state; modify level editor and internal tools; collaborate closely with designers, artists, and programmers; work across the codebase. C/C++ development experience required; networked multiplayer experience is a plus.
Top Skills: CC++Internal Engine And ToolsProprietary Scripting Language
22 Days AgoSaved
In-Office
2 Locations
75K-150K Annually
Senior level
75K-150K Annually
Senior level
Gaming
Lead design and implementation of a procedural dungeon system for an ARPG. Define procedural parameters, collaborate with engineers and environment artists, create modular rooms and simple gameplay scripts, and shape level and mission content with the Game Director and Lead Designers.
Top Skills: 3Ds MaxBlenderMayaUnityUnreal Engine
Reposted 24 Days AgoSaved
In-Office
Toronto, ON, CAN
75K-145K Annually
Senior level
75K-145K Annually
Senior level
Gaming
Design and own 3D level layouts from concept through grey-boxing to final polish. Prototype and script gameplay sequences, define pacing and encounters, collaborate with directors, designers, artists, and engineers, and implement compelling level and quest content.
Top Skills: 3Ds MaxBlenderMayaUnityUnreal
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