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Yesterday
2 Locations
Hybrid
36 Employees
120K Annually
Senior level
36 Employees
120K Annually
Senior level
Gaming
As a Senior Video Editor, you will create captivating trailers and promotional videos showcasing innovative gameplay. Collaborate with the Creative Director and development teams to translate creative visions into compelling video content, edit various video assets, and capture high-quality gameplay footage. Stay updated on industry trends to improve content quality and ensure timely project delivery.
Yesterday
2 Locations
36 Employees
190K-333K Annually
Senior level
36 Employees
190K-333K Annually
Senior level
Gaming
As a Principal/Senior Gameplay Engineer at Bonfire Studios, you'll collaborate with a team to develop gameplay features and tools for their first game. Your role involves refining gameplay, developing technologies in Unity using DOTS, working on optimizations, and creating tools to enhance game mechanics and player experiences.
Yesterday
2 Locations
Hybrid
36 Employees
153K-197K Annually
Senior level
36 Employees
153K-197K Annually
Senior level
Gaming
As a Senior Animator at Bonfire Studios, you will create high-quality animations for characters, collaborating with various teams to enhance gameplay experiences, develop custom tools, and contribute to the design of animations in a competitive multiplayer environment.
Yesterday
2 Locations
Hybrid
36 Employees
155K-290K Annually
Senior level
36 Employees
155K-290K Annually
Senior level
Gaming
As a Senior Features Software Engineer at Bonfire Studios, you will develop and implement game features and systems from UI to backend, collaborating with a team of engineers and designers. Your role encompasses designing end-to-end features, particularly focusing on user experience and creative visions.
Yesterday
2 Locations
Hybrid
36 Employees
Senior level
36 Employees
Senior level
Gaming
The Systems Engineer will build systems and tools around optimizations and netcode for Bonfire's first game. Responsibilities include improving foundational game engine systems, collaborating with leads, debugging complex issues, and optimizing runtime systems while contributing to multiple areas of game development.
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