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12 Days Ago
United States
Remote
8,768 Employees
138K-207K Annually
7+ Years of Experience
8,768 Employees
138K-207K Annually
7+ Years of Experience
Gaming
Lead and grow a team of Technical Artists, develop robust workflows for Art and Design teams, research and implement new technologies, improve game asset quality, and act as a liaison between Engineering and Art departments.
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17 Days Ago
United States
Remote
8,768 Employees
5-7 Years of Experience
8,768 Employees
5-7 Years of Experience
Gaming
Senior Face Technical Designer responsible for authoring FACS shapes for characters, developing face rigs, participating in facial research, and collaborating with animation and engineering teams to deliver high-quality assets.
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18 Days Ago
United States
Remote
8,768 Employees
208K-312K Annually
5-7 Years of Experience
8,768 Employees
208K-312K Annually
5-7 Years of Experience
Gaming
Manage, lead, and grow a team of data analysts in Game Analytics for PlayStation Studios to deliver insights, define KPIs, design dashboards, and develop data analytics solutions. Collaborate with Analytics Engineering, leverage statistics and data science, and have strong stakeholder management skills.
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22 Days Ago
United States
Remote
8,768 Employees
144K-216K Annually
5-7 Years of Experience
8,768 Employees
144K-216K Annually
5-7 Years of Experience
Gaming
The Senior Designer will oversee and execute various aspects of game design, including features, mechanics, and systems. Responsibilities include creating documentation, collaborating with the Art team, implementing gameplay structures, prototyping game play systems, addressing bugs, and providing feedback to enhance product quality. Mentoring junior designers and collaborating remotely across time zones are also key aspects of this role.
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401-K
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24 Days Ago
United States
Remote
8,768 Employees
120K-180K Annually
1-3 Years of Experience
8,768 Employees
120K-180K Annually
1-3 Years of Experience
Gaming
As the Surfacing Supervisor at Sony Bend Studio, you will oversee and lead the development of realistic materials, textures, and shaders for high-profile AAA games. Your role involves collaborating with various art and technology disciplines to achieve visual objectives and maintain artistic cohesion. Key responsibilities include managing the surfacing team, driving surfacing initiatives, and ensuring consistency in visual quality. The ideal candidate has 10+ years of experience in AAA games or film as a Surfacing or Shader artist, with expertise in Photogrammetry, Substance, and real-time shaders.
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401-K
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