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2 Days Ago
8 Locations
Remote
29 Employees
Mid level
29 Employees
Mid level
Gaming • Software
As a Senior Environment Artist, you will create high-quality sci-fi 3D environment assets, integrate them into Unreal Engine, and collaborate with the Art Director to ensure consistent art style while optimizing assets and troubleshooting issues.
19 Days Ago
8 Locations
Remote
29 Employees
Mid level
29 Employees
Mid level
Gaming • Software
As a Lead VFX Artist, you will create realistic VFX for a sci-fi world, collaborate with the art and tech teams, optimize assets, troubleshoot issues, and ensure the quality of VFX productions from concept to final product.
19 Days Ago
8 Locations
Remote
29 Employees
Entry level
29 Employees
Entry level
Gaming • Software
The Unreal Programmer will implement game features in Unreal Engine using C++ and blueprints. Responsibilities include collaborating with designers and artists, coordinating with the engineering team to deliver and prioritize features, and maintaining efficient game code. Familiarity with other engines and development tools is beneficial.
19 Days Ago
8 Locations
Remote
29 Employees
Mid level
29 Employees
Mid level
Gaming • Software
The Lead Technical QA will manage and mentor the QA team, design and execute test cases, collaborate with the development team, report bugs, and improve QA processes across the project lifecycle.
19 Days Ago
8 Locations
Remote
29 Employees
Senior level
29 Employees
Senior level
Gaming • Software
As a Lead Technical Artist, you'll mentor the technical art team, develop the art structure in Unreal Engine 5, and improve art pipelines across various game components. You'll collaborate with other leads, create custom tools for the art pipeline, and support recruitment efforts while ensuring high-quality standards for the project.
19 Days Ago
8 Locations
Remote
29 Employees
Junior
29 Employees
Junior
Gaming • Software
As a Cinematic Designer, you will collaborate with the Art Director and Cinematic Lead to create high-quality cinematics for the game, maintaining art style consistency, and managing technical pipelines. Responsibilities include all phases of cinematic creation from previs to post-process, alongside effective communication with different teams.
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