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44 Employees
Senior level
Gaming • Software
The Lead UI Artist will drive the vision for UI Art on Escape Velocity’s projects, creating AAA quality UI Art in Unreal Engine 5. Responsibilities include collaborating with the game director, delivering high-quality UI assets, leading a team, and ensuring consistency with the art style and UX wireframes.
44 Employees
Not Specified
Gaming • Software
Seeking a Tech Designer to implement and maintain technical framework for gameplay systems across a game studio. Responsible for technical workflows, tools, and architecture. Must have good knowledge of game design principles and scripting skills.
44 Employees
Senior level
Gaming • Software
The Senior VFX Artist will design and implement high-quality AAA VFX, collaborating with leadership and various teams to meet quality standards and optimize performance. They will translate concepts into prototypes and continually improve processes, all while supporting inclusive team culture and artistic growth.
44 Employees
Mid level
Gaming • Software
The Pipeline Engineer will support the Art and Production team by developing tools, scripts, and integrations for production tracking using Shotgrid and Jira. Responsibilities include collaborating with teams to gather requirements, researching new techniques for efficiency, and providing clear communication about improvements.
44 Employees
Senior level
Gaming • Software
The Outsourcing UI Artist will collaborate with internal teams and external vendors to produce high-quality UI assets for cosmetics within games, manage asset integration and quality assurance, and provide feedback and training to outsourcing partners while ensuring alignment with project goals.
44 Employees
Senior level
Gaming • Software
The Senior Technical Artist will support the Environment Art team by creating shaders and content while ensuring build stability. Responsibilities include collaborating with art and engineering teams, researching new techniques, analyzing game performance, and enhancing productivity tools for artists. Candidates should have a strong technical and artistic background with at least 5 years in a relevant field and experience in AAA titles.
44 Employees
Entry level
Gaming • Software
As a UI Artist, you will create AAA quality UI elements and collaborate with designers and engineers to ensure cohesive integration within the game. Responsibilities include delivering high-quality UI assets, enhancing player experience, and building the UI Art implementation pipeline.
44 Employees
Junior
Gaming • Software
As a UX Designer, you will shape immersive gameplay experiences by working with Game Designers, Artists, and Engineers to create intuitive UX flows, prototypes, and documentation, while prioritizing player diversity. You will also analyze competition and iterate on designs based on feedback to enhance game usability.
44 Employees
Mid level
Gaming • Software
As a Gameplay Engineer, you'll collaborate with design, animation, and audio teams to develop and debug gameplay software. You'll contribute to the design of gameplay systems, work on an early-stage project, and participate in the code review process, aiming to create innovative gameplay experiences.
44 Employees
Senior level
Gaming • Software
The Outsource Character Artist will collaborate with internal and external teams to manage the development and quality of character assets for cosmetics in a game. Responsibilities include providing technical guidelines, analyzing artistic quality, training partners, and ensuring consistent art direction across outsourced VFX projects.
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