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6 Hours Ago
5 Locations
Remote
44 Employees
3-5 Years of Experience
44 Employees
3-5 Years of Experience
Gaming • Software
The Pipeline Engineer will support the Art and Production team by developing tools, scripts, and integrations for production tracking using Shotgrid and Jira. Responsibilities include collaborating with teams to gather requirements, researching new techniques for efficiency, and providing clear communication about improvements.
6 Hours Ago
5 Locations
Remote
44 Employees
1-3 Years of Experience
44 Employees
1-3 Years of Experience
Gaming • Software
The Outsourcing UI Artist will collaborate with internal teams and external vendors to produce high-quality UI assets for cosmetics within games, manage asset integration and quality assurance, and provide feedback and training to outsourcing partners while ensuring alignment with project goals.
44 Employees
5-7 Years of Experience
Gaming • Software
The Senior Technical Artist will support the Environment Art team by creating shaders and content while ensuring build stability. Responsibilities include collaborating with art and engineering teams, researching new techniques, analyzing game performance, and enhancing productivity tools for artists. Candidates should have a strong technical and artistic background with at least 5 years in a relevant field and experience in AAA titles.
44 Employees
1-3 Years of Experience
Gaming • Software
As a Senior Backend Engineer at Escape Velocity, you will design and develop a high-performance backend infrastructure for games, collaborate with developers on integration, and identify technical risks while ensuring code quality. You will utilize technologies like C++, Docker, and cloud services to create reliable and scalable systems.
6 Hours Ago
5 Locations
Remote
44 Employees
5-7 Years of Experience
44 Employees
5-7 Years of Experience
Gaming • Software
As a Senior UI Engineer, you will collaborate with design, animation, and audio teams to create and debug code for UI on a game project, ensuring adherence to coding standards, identifying risks, and actively participating in product design and testing.
6 Hours Ago
5 Locations
Remote
44 Employees
5-7 Years of Experience
44 Employees
5-7 Years of Experience
Gaming • Software
The Senior VFX Artist will design and implement high-quality AAA VFX, collaborating with leadership and various teams to meet quality standards and optimize performance. They will translate concepts into prototypes and continually improve processes, all while supporting inclusive team culture and artistic growth.
3 Days Ago
5 Locations
Remote
44 Employees
1-3 Years of Experience
44 Employees
1-3 Years of Experience
Gaming • Software
As a UI Artist, you will create AAA quality UI elements and collaborate with designers and engineers to ensure cohesive integration within the game. Responsibilities include delivering high-quality UI assets, enhancing player experience, and building the UI Art implementation pipeline.
6 Days Ago
5 Locations
Remote
44 Employees
1-3 Years of Experience
44 Employees
1-3 Years of Experience
Gaming • Software
As a UX Designer, you will shape immersive gameplay experiences by working with Game Designers, Artists, and Engineers to create intuitive UX flows, prototypes, and documentation, while prioritizing player diversity. You will also analyze competition and iterate on designs based on feedback to enhance game usability.
6 Days Ago
5 Locations
Remote
44 Employees
3-5 Years of Experience
44 Employees
3-5 Years of Experience
Gaming • Software
As a Technical Artist, you will support the Environment Art team by creating shaders, maintaining build stability, and improving content production efficiency. You will collaborate with both art and engineering teams, research new techniques, analyze game performance, and help with the integration of artistic tools and technology.
11 Days Ago
United States
Remote
44 Employees
3-5 Years of Experience
44 Employees
3-5 Years of Experience
Gaming • Software
As a Gameplay Engineer, work closely with Design, Animation, and Audio to create new gameplay experiences, participate in design, develop, modify, debug, deploy, optimize, and test gameplay software, collaborate with internal departments, document software and features, participate in code review process.
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