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18 Days Ago
San Mateo, CA, USA
146 Employees
105K-150K Annually
5-7 Years of Experience
146 Employees
105K-150K Annually
5-7 Years of Experience
Gaming
The Senior Tools Engineer collaborates with art, design, and audio teams to create and enhance tools that improve content creators' workflows for AAA games. Responsibilities include developing new tools, maintaining documentation, and optimizing pipelines to enhance iteration speed.
18 Days Ago
San Mateo, CA, USA
146 Employees
91K-135K Annually
5-7 Years of Experience
146 Employees
91K-135K Annually
5-7 Years of Experience
Gaming
As a Senior VFX Artist, you will create captivating and diverse visual effects, collaborate with design and environment teams, and develop tools to enhance gameplay. Your role involves driving content creation, implementing dynamic VFX, and improving performance for visual effect systems, leveraging your expertise and strong communication skills.
18 Days Ago
San Mateo, CA, USA
146 Employees
90K-135K Annually
5-7 Years of Experience
146 Employees
90K-135K Annually
5-7 Years of Experience
Gaming
As a Senior Shader Technical Artist, you will develop and maintain shader pipelines, optimize materials, and collaborate with teams to set artistic standards while enhancing visual quality. Your role involves creating high-quality shaders, offering technical support, and improving pipeline efficiency.
18 Days Ago
San Mateo, CA, USA
146 Employees
55K-83K Annually
5-7 Years of Experience
146 Employees
55K-83K Annually
5-7 Years of Experience
Gaming
The Writer will develop engaging stories and vibrant characters for an online multiplayer game. Responsibilities include collaborating with other writers and designers, creating dialogue, writing world and character descriptions, and providing feedback during playtesting. The role requires creativity and adaptability to meet deadlines while ensuring quality storytelling.
18 Days Ago
San Mateo, CA, USA
146 Employees
3-5 Years of Experience
146 Employees
3-5 Years of Experience
Gaming
The Senior Level Designer will create and refine game worlds from concept to post-launch, collaborating with multiple disciplines, and implementing feedback to enhance player experience. The role requires hands-on engine work and a deep understanding of level design principles.
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