Top Senior Level C++ Jobs in Minneapolis, MN
As a Staff Autonomy Engineer, you'll research, design, and implement cutting-edge algorithms for real-time autonomous systems. You'll develop scalable core systems, collaborate with cross-functional teams, and maintain cloud infrastructure. You'll also work on multi-agent systems, mission planning algorithms, and simulation testing.
The Advisory Systems Engineer develops new applications and provides lifecycle support for existing ones, leading project teams from concept through implementation, ensuring adherence to software development procedures. Responsibilities include designing high-level app structures, coding, testing, and refining application monitoring techniques.
The Autonomy Engineer will design and implement interfaces between software components and hardware for autonomous vehicles. Responsibilities include developing simulation capabilities, maintaining onboard functionalities, collaborating with hardware teams, fixing bugs, and improving data processing tools. Part of the role includes participating in testing vehicles on the track and conducting design and code reviews.
Senior Backend Engineers at Raya focus on backend engineering in a high-growth environment. Responsibilities include leading core services, enhancing application performance with databases, collaborating with cross-functional teams, and ensuring user-centric development while maintaining operational excellence.
The Staff Software Engineer will own frontend features, working directly with customers and the design team. Responsibilities include developing high-performance React applications and enhancing user experiences in robotics and self-driving technologies.
The Integration Engineer will develop, test, and integrate applications using Rust and C/C++. Responsibilities include collaborating with teams to meet integration requirements, debugging and troubleshooting software/hardware, and designing system architecture for varied platforms. The role involves 25% travel for client collaborations and system testing.
As a Gameplay Engineer, you will collaborate with designers and engineers to create fun gameplay experiences for an upcoming AAA title. Responsibilities include prototyping, building, and maintaining gameplay systems, implementing production-quality C/C++, and maintaining documentation.
The Staff Software Engineer will design, implement, and maintain critical parts of Materialize using Rust, focusing on performance-sensitive distributed systems. Responsibilities include collaborating with engineers and product management to adapt to customer needs and working both autonomously and as part of a team.
This role involves developing scaleout solutions for AI technologies, collaborating with teams to define product offerings, understanding customer needs, and proving out solutions with hardware. Key responsibilities include creating orchestration software and being innovative within cross-functional teams.
As a Senior Software Engineer at Rec Room, you will enhance user-generated content tools within the Unity Editor, prototype new features, analyze performance metrics, and collaborate with teams to build innovative technology for creators in a cross-platform social gaming environment.
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