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Top Entry Level C++ Jobs in Washington DC,
As an AI Engineer, you will develop and maintain AI systems for AAA games, implementing production quality C/C++ code, collaborating with designers to create engaging AI behaviors, and managing documentation and production schedules.
Seeking a PC-platform-focused Gameplay Engineer to work on a brand-new title Towerborne, optimizing performance, supporting gameplay, and implementing UI designs in Unreal Engine. Must have C++ expertise and experience with PC game development on multiple platforms. Nice to have experience on shipped games, Test Driven Development, live service games, and cross-platform play.
The Staff SOC Performance Architect at Tenstorrent will focus on performance modeling and analysis of chiplet based Automotive SoCs, collaborating with hardware engineers, software developers, and system architects.
The Software Engineer (Backend) will develop solutions for large scale problems, design and implement scalable applications, and improve Machine Learning infrastructure. Responsibilities include analyzing requirements, maintaining software, and managing project deadlines.
As a Software Engineer at Everlaw, you will develop and enhance features for the ediscovery platform, ensuring functionality and reliability while integrating various technologies. Your role involves tackling complex engineering challenges in a supportive environment that fosters learning and growth, allowing you to take ownership of significant features.
The Software Engineer on the Developer Platform team at Glydways will maintain and enhance developer workflows, collaborate on improvements to the CI system, develop automation tools, design monitoring services, and assist in migrating the build system to Bazel.
The AI Software Engineer will develop components of an AI software stack, optimize applications, implement mathematical operators, and validate models on new hardware platforms. The role requires collaboration and a strong desire to learn new skills.
As a Go Software Engineer at Quasar AI, you will be responsible for developing and maintaining customer-facing components and plugins for their platform, ensuring that the Quasar engine functions optimally while focusing on writing efficient software in Go.
As a Software Development Engineer in Test, you will design and implement tools and automated tests for the PlayStation® C++ compiler toolchain. Responsibilities include expanding testing coverage, improving efficiency, and collaborating with engineers to understand software in development.
The Unreal Programmer will implement game features in Unreal Engine using C++ and blueprints. Responsibilities include collaborating with designers and artists, coordinating with the engineering team to deliver and prioritize features, and maintaining efficient game code. Familiarity with other engines and development tools is beneficial.
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