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Top Graphic Designer Jobs in Germany
As a Motion Graphic Designer / Video Editor, you will create animations, social media videos, and product demos, as well as edit film productions and manage final exports. You will also occasionally operate cameras for in-house shoots and external events, collaborating with designers and marketers on innovative campaigns.
The Graphic Designer will lead the design and implementation of brand assets, ensuring alignment with the brand identity. Responsibilities include creating templates, collaborating with marketing and product teams, and designing presentations and infographics. The role requires creativity and the ability to manage projects in a fast-paced environment while keeping up with design trends.
As a Senior Digital Designer, you will create innovative marketing assets across channels for banking products, collaborating with designers and content writers. Responsibilities include managing projects, ensuring design quality, and meeting legal compliance, while fostering a creative team culture and communicating effectively with stakeholders.
As a Senior Product Designer at Smartcat, you will collaborate with Product Managers and UX designers to understand project requirements and user needs. Your role involves conducting user research, creating wireframes, interactive prototypes, and high-quality visual designs, while maintaining a design system. You will iterate on designs based on user feedback and stay updated on industry trends to enhance the user experience across the platform.
The Senior UX/Product Designer will enhance user experience for SaaS products by collaborating with designers, product managers, and engineers. Responsibilities include creating user interface concepts, facilitating design workshops, supporting user research, and presenting designs to stakeholders, all within an agile environment.
The Senior Product Designer will work with cross-functional teams to deliver user-centered designs, lead workshops, conduct user research, and create prototypes. Responsibilities include defining user journeys, shaping team goals aligned with business objectives, and collaborating with other designers to enhance design quality. Experience with AI solutions is a plus.
The Senior Staff Designer will conceptualize and design new payment experiences, advocate for user experience, collaborate with teams, mentor junior staff, and document designs. They will focus on both B2B client experiences and the end user's interaction with Visa's digital products, utilizing design principles and leading design decisions.
As a Senior UX Designer at DataCamp, you will enhance the B2B SaaS learning experience by mapping customer journeys, crafting user personas, and collaborating with teams to simplify complex functionalities. You'll leverage design tools like Figma to create prototypes and visuals while managing stakeholder expectations and sharing insights through peer reviews.
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As a UX Designer for Rainbow Six Siege, you will collaborate with game designers and artists to create intuitive user experiences across multiple platforms. Your role involves conducting research, documenting UI specifications, and ensuring a coherent UX design across the project, ultimately contributing to the game's immersive qualities.
Design intuitive UI, craft user experiences, update marketing assets, build infographics for campaigns. Requires strong interest in design and data visualization, proficiency in design tools, good communication skills, and affinity to series and movies.
The Lead Level Designer will lead the Level Design team at Gunzilla Games, working closely with the Director team to plan and supervise level design for an upcoming AAA battle royale game. Responsibilities include improving design metrics, collaborating with other teams, participating in gameplay conception, and mentoring team members.
As a Design Lead, you will guide a design team, shape UX strategy, maintain brand identity, and collaborate with cross-functional partners to enhance user experience in the EV charging market.
Seeking a Senior Designer to join the Visual Content Team for digital media projects, focusing on e-commerce clients and Amazon. Responsibilities include creating visually appealing advertising materials, guiding clients, and contributing to the design process. Requires a degree in design, 3+ years of experience, and proficiency in Figma and Adobe CC tools.
Leading the technical design team for Gunzilla's AAA Battle Royale 2.0 game project, responsible for developing prototypes, implementing scripting, optimizing workflows, and ensuring effective tool usage among designers.
The Staff Designer at Visa will lead design strategies focusing on enhancing client engagement, conducting research on payment trends, and co-creating user experiences. The role involves collaboration with multi-disciplinary teams to develop products and services, facilitate client ideation, and contribute to new business initiatives in the innovation space.
The (Senior) UX/UI Designer will lead design processes for high-impact B2B software projects, creating intuitive user interfaces, wireframes, and prototypes. Responsibilities include conducting user testing, analyzing feedback, and mentoring junior team members while collaborating with cross-functional teams to enhance user experience and ensure feasibility of designs. This role requires staying updated on industry trends and best practices.
As a Senior UX/UI Designer, you will design and optimize user experiences across digital touchpoints, collaborating with stakeholders and researchers to create user-centric solutions. Responsibilities include conducting audits, developing prototypes, and evolving scalable design systems, all while ensuring high quality in UX/UI outcomes.
The Senior Level Designer collaborates with Game Designers and Artists to create diverse locations for the Star Citizen universe, overseeing level development from concept to completion. Responsibilities include prototyping gameplay interactions, mentoring junior designers, and providing feedback on location tools.
The Product Designer will shape the user experience of a SaaS product by owning design projects, collaborating with cross-functional teams, advocating for evidence-based decision making, and contributing to the Design System while delivering impactful solutions that align with business objectives.
As a Founding Product Designer at Integral, you will spearhead brand identity and product design, collaborating with the engineering team to create a cohesive product experience while maintaining a detailed design system. This hands-on role requires proficiency in design tools and a passion for working within a startup environment.
The Senior Level Designer at Cloud Imperium Games will collaborate with Game Designers and Artists to create engaging locations and sandbox experiences for Star Citizen. Responsibilities include prototyping interactions, implementing dynamic puzzles, and mentoring junior designers while working closely with the tools team.
The Senior Staff Designer will conceptualize and design new payment experiences at Visa, focusing on both B2B and end-user interactions. Responsibilities include leading design projects, creating user experience flows, collaborating with cross-functional teams, and mentoring junior designers. The role emphasizes innovative problem-solving and a user-centered design approach.
The Level Designer will collaborate with other designers and artists to create diverse locations and sandbox experiences for Star Citizen. Responsibilities include prototyping gameplay, mentoring junior team members, and providing feedback on tools for location design. The role requires a deep understanding of developing AAA titles and open-world multiplayer games.
As a Senior Product Designer, you will lead the design process from problem definition to solution development, creating impactful designs through user insights, prototyping, and collaboration with product managers and engineers. You will focus on enhancing user experiences in the healthcare sector while contributing to design systems and component libraries.
As a Senior UI/UX Designer at Homa, you will design user-centric interfaces for Gametech tools, conducting user research, creating prototypes, and collaborating with product and engineering teams to enhance efficiency and effectiveness in game development. Your work will directly influence operational success and team productivity.
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