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Top Graphic Designer Jobs in Poland
The Senior Product Designer will lead major design projects with a focus on UX, conducting user research, prototyping, wireframing, and collaborating with cross-functional teams to create intuitive user experiences. Responsibilities include usability testing, contributing to the design system, and mentoring junior designers.
As a Product Designer, you will shape the user experience and visual design of the User Control Panel, collaborating with the Product Owner and team members across various stages of product development. Responsibilities include creating intuitive prototypes, evaluating user feedback, and contributing to the overall quality of designs.
The UI/UX Designer will collaborate with Product Managers and Engineers to enhance web and mobile product designs, focusing on user experience and rapid prototyping. Responsibilities include creating user flows, wireframes, high-fidelity prototypes, and maintaining design documentation. The role requires a strong understanding of user-centered design and the ability to deliver results quickly.
The Product Designer at InPost Group will enhance user experience for mobile and web platforms, conduct user research, create user flows and prototypes, and collaborate with teams to deliver effective design solutions. The role emphasizes the application of human-centered design principles and effective communication with stakeholders.
As a UX Designer at Canonical, you will create intuitive user experiences for open-source software products. Working collaboratively with a multidisciplinary team, you will enhance usability and accessibility, focusing on clear communication and innovative design solutions. Expect to engage with users and keep abreast of design research while contributing to the overall strategic vision of the company.
The Designer is responsible for creating and maintaining specialized graphic materials for clinical trials, ensuring brand consistency, and collaborating with global teams. Responsibilities include editing, proofreading, producing training materials, and providing design support for various PSI departments.
As a Quest Designer, you will craft detailed storylines, design quests, and implement them in Unreal Engine 5. Your role involves asset planning, cooperation with departments, quality maintenance, bug fixing, and documentation. Passion for narrative-driven RPGs is key.
As a Visual UI Designer at Canonical, you'll create intuitive designs for open-source products, collaborating with a multi-disciplinary design team. Your role involves crafting clear presentations that enhance user experience, applying your knowledge of typography, color, and layout while prioritizing usability and accessibility.
As a Senior UX Designer at Canonical, you will research features and improvements, collaborate with product managers and engineers, and evolve design systems. You will provide design direction, engage with the open source community, and ensure design clarity in presentations. This role requires excellent communication skills to lead complex design challenges aligned with company strategy.
The Visual UI Designer at Canonical will create intuitive designs for open-source software. Responsibilities include collaborating with multidisciplinary teams, enhancing user experiences, and developing brand identities while utilizing tools like InDesign and Figma.
As a Junior UX Designer at Canonical, you'll contribute to enhancing user experience for Ubuntu and other applications. This involves collaborating with multi-disciplinary teams, conducting user research, and creating stylish, effective designs that prioritize usability and accessibility.
As a Senior UI Artist, you will create engaging and visually appealing user interfaces for RPGs, collaborating with designers and developers to ensure functionality and artistic alignment. Your role involves defining UI art, implementing assets, and mentoring team members while adhering to user-centered design principles.
As a Senior Cinematic Designer, you will create engaging scenes and cutscenes for RPGs, collaborating with storytellers to enhance visual storytelling through pacing, acting, and cinematography. Responsibilities include staging actors, setting up cameras, maintaining pipelines, and delivering high-quality results on time.
As a Mid-level UI/UX Designer, the role involves gathering user feedback, creating graphic elements, and constructing navigation components for digital customer journeys. Responsibilities include translating concepts into user flows and prototypes, conducting user research, and establishing design systems while ensuring design consistency and usability.
The UX/UI Designer will create visually compelling and user-friendly interfaces for a customer care dashboard in the telecommunications industry. Responsibilities include collaborating with the product team, designing responsive user interfaces, conducting usability testing, and proposing innovative design solutions to enhance user experience.
The Senior UI Designer at People Can Fly will oversee UX features from concept to finalization, ensuring a high-quality user experience while working with multiple teams. Responsibilities include creating wireframes, analyzing user research, and assisting in recruitment. A strong background in game UX design and industry collaboration is essential.
The Senior Product Designer is responsible for leading UX/UI solutions within a SCRUM team, ensuring business and user goals guide the design strategy. They'll collaborate with Product Managers to gather feedback, prepare design mock-ups, and facilitate workshops while actively contributing to a design system and promoting a strong design culture.
The Senior Online Designer will work with the Game Director and Lead Game Designer to create and implement online features for the Dying Light franchise. Responsibilities include designing gameplay mechanics, implementing economic systems, and optimizing LiveOps content, alongside full development cycle support and effective communication with various teams.
The Senior UI Designer at CD PROJEKT RED will develop player-focused UI solutions for the project Orion, focusing on creating intuitive, engaging interfaces that elevate gameplay. Responsibilities include collaborating with cross-functional teams, designing user flows and prototypes, and ensuring technical implementation readiness while maintaining design documentation.
As a Senior Product Designer, you will focus on designing software experiences for B2B clients, participating in UX research, collaborating with teams on design systems, and facilitating workshops to enhance business objectives and user experiences.
As a UI/UX Designer, you will create user-centered designs for web and mobile interfaces, conducting market research, and collaborating with the development team to implement high-quality products. Responsibilities include sketching, prototyping, and using design tools effectively while ensuring excellent communication and teamwork.
The Senior UX Designer will own parts of Waymo's operational tools, lead the design process from concept to implementation, collaborate with various stakeholders, and participate in user experience research. They will focus on creating user-centered designs that improve mobility and user interactions across multiple platforms.
As a Senior Product Designer at Netguru, you'll develop products for clients worldwide, working within Agile teams to solve issues and present design ideas. You'll apply your UX knowledge and visual design skills while benefiting from remote work and mentorship.
As a Senior UI/UX Designer at Homa, you will design user-centric interfaces for internal Gametech tools, ensuring they are intuitive and aligned with user workflows. Your responsibilities include user research, prototyping, collaboration with stakeholders, and continuous improvement of tool usability to enhance productivity in game teams.
The Senior UX Designer will design user-centered digital experiences by collaborating with product and development teams. Responsibilities include conducting user research, creating user flows and wireframes, and collaborating with stakeholders to validate designs. The role requires proficiency in design software and an understanding of User-Centered Design methodologies.
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