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Top C++ Jobs in Minneapolis, MN
The Insurance Product Engineer will implement insurance product launches, identify operational inefficiencies, participate in automation initiatives, and resolve product-related issues. Responsibilities include regression testing, document fulfillment, and handling ad hoc projects.
As a Digital Verification Engineer, you will ensure a reusable and scalable verification environment for semiconductor IP solutions. Responsibilities include creating and executing test plans, developing firmware tests, supporting silicon characterization, and driving automation within the verification process. You will leverage your experience in verification methodologies and high-speed interface IP to contribute to timely project delivery and quality assurance.
As an AI Engineer, you will develop and maintain AI systems for AAA games, implementing production quality C/C++ code, collaborating with designers to create engaging AI behaviors, and managing documentation and production schedules.
The Principal Software Engineer will lead the architectural design and development of scalable systems, solve complex technical problems, mentor engineers, and align technical strategies with business objectives. They will evaluate new technologies, contribute to roadmaps, and promote engineering excellence across teams.
The IT Developer/Engineer role focuses on researching, designing, developing, and maintaining business applications and information systems solutions. The responsibilities include analyzing business requirements, coding modifications or new programs, testing, and ensuring compliance with standards while working cross-functionally throughout the organization.
Seeking a PC-platform-focused Gameplay Engineer to work on a brand-new title Towerborne, optimizing performance, supporting gameplay, and implementing UI designs in Unreal Engine. Must have C++ expertise and experience with PC game development on multiple platforms. Nice to have experience on shipped games, Test Driven Development, live service games, and cross-platform play.
The Lead Engineer, Mobile SDKs is responsible for designing and developing SDKs for mobile games, improving developer experience, enhancing SDK performance and security, and providing technical leadership to the development team. This role involves managing SDK delivery processes and staying updated on mobile game development trends.
The Compiler Developer will enhance and implement components of LLVM and Clang-based toolchain, contribute to the LLVM community, analyze and debug platform-specific code, and maintain target-specific tests while ensuring high-performance software development.
As a Senior Software Engineer II for ML Core, you will define architecture and implement changes for backend services. Responsibilities include optimizing search infrastructure, enabling rapid ML model productionalization, mentoring team members, and managing complex projects across teams.
The Senior Software Engineer II will define architecture and implement changes across backend services for scalable solutions. Responsibilities include optimizing search infrastructure, advocating system designs, overseeing complex projects, mentoring team members, and adapting to change while focusing on customer experience and project quality.
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