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Top C++ Jobs in Minneapolis, MN
As a Software Engineer at SonicWall, you will develop a distributed subsystem that processes millions of requests, focusing on real-time scalability and data handling for security monitoring and insights. You will leverage your expertise in network protocols and programming to enhance security solutions.
The Research Engineer will collaborate on enhancing models and exploring innovative AI research, applying proprietary algorithms for unsupervised learning and perception issues. Responsibilities include developing tools for deep learning experiments and deploying algorithms on vehicle platforms.
As a Staff Software Engineer, you'll provide technical leadership on API development, implement new product features, create design documentation, and collaborate with product leads to ensure requirements are met. You'll also evolve the system architecture for scalability and maintain high standards in software quality and maintainability.
The Senior Software App Engineer - Android will provide technical leadership, enforce best engineering practices, and implement high-quality features for the Yahoo Mail Android app. The role involves collaborating with designers and engineers, driving technical excellence, and optimizing application code for efficiency and performance.
As a Senior/Staff Software Engineer specializing in Cuda Development, you will work on optimizing runtime performance for projects in the autonomous driving stack, deploying solutions on CPU/GPU devices. Collaborating with researchers, you'll enhance various capabilities related to neural networks and algorithms to advance self-driving technology.
As a Software Engineer on the Cloud EOS Team, you will develop automated network solutions and manage software delivery across control plane and management APIs. The role requires working with a variety of advanced technologies including multithreading, cloud infrastructure, and CI/CD pipelines, contributing to cutting-edge software for WAN connectivity.
As a Staff Graphics Engineer at Unity, you will review and enhance the 3D rendering engine across multiple graphics APIs and operating systems. You will collaborate with R&D teams, develop testing and optimization frameworks, and implement complex graphics algorithms and shaders.
The role involves analyzing workload performance, developing performance models, and validating performance in both pre-silicon and post-silicon stages. Collaboration with software engineers and hardware architects is essential to innovate and improve system performance in the rapidly evolving AI field.
Lead the development of the Mojo compiler, drive design and implementation of new features, provide technical leadership to the team, and collaborate with internal and external stakeholders.
Develop a policy engine to proactively identify and address production issues related to database setup and connectivity problems. Responsibilities include reading values from Kafka and Cosmos, querying Elastic Search clusters, creating APIs, and designing modular components for data retrieval.
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