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Top Phoenix, AZ Social Impact Companies (2)

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Healthtech • Insurance • Payments • Professional Services • Social Impact • Software • Database
Fully Remote, USA
200 Employees

Join us in transforming rehab therapy with our award-winning solutions. Raintree is the preeminent platform for enterprise and mid-sized outpatient therapy organizations, including physical therapy, occupational therapy, speech therapy, and multidisciplinary practices across all treatment settings. Raintree provides solutions in patient engagement and communications, clinical documentation, revenue cycle management (RCM), and business intelligence and analytics for adult and pediatric therapy practices. Raintree clients make up 8 out of the 10 largest rehab therapy organizations, and represent over 2,500 implementations nationwide. Raintree leads the industry in compliance and security, offering the first ONC-certified EHR designed specifically for rehabilitation therapy. Our team of Rainees is built on expertise in their respective areas with a core understanding of teamwork and collaboration. Plus, our Rainees have an enthusiasm for excellence, growth, and continuous improvement in our process and the ways in which we support our valued clients.


Gaming • News + Entertainment • Social Impact
Phoenix, Arizona, USA
32 Employees

Each week, across the planet, people spend three billion hours playing video games - so what if those games could be fun and entertaining as well as having a positive social impact? E-Line Media is a video game developer and publisher dedicate to helping making this incredible investment of time and energy something that is both fun and meaningful. Recognized as a pioneer in the games and social impact sector, E-Line is regularly featured at gaming conventions and educational forums - places that sit at the intersection of entertainment and enlightenment. E-Line has also been a key driver of high-profile impact game initiatives, including the National STEM Video Game Challenge (launched by President Obama), the Games and Learning Publishing Council (funded by the Gates Foundation), and the ASU Center for Games and Impact.