Torn Banner Studios

Toronto
116 Total Employees
Year Founded: 2010

Jobs at Torn Banner Studios

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16 Hours AgoSaved
Remote
Ontario, ON, CAN
Gaming
Own the technical implementation of gameplay-focused level actors, systems, and Blueprints in Unreal Engine 5 for a multiplayer game. The role bridges Level Design and Engineering, emphasizing network replication, performance, scalability, maintainability, reusable actors, technical standards, documentation, and workflow improvements. The successful candidate will review and improve Blueprints, translate design requirements into technical solutions, identify risks, and guide level designers on implementation decisions.
16 Hours AgoSaved
Remote
Québec, QC, CAN
Gaming
Coordinate game development production across production, technical, and design teams. Track technical priorities, dependencies, risks, deliverables, schedules, and project scope; facilitate cross-disciplinary communication; lead sprint and milestone planning; resolve blockers; and improve production processes. The role supports programming teams and ensures technical work aligns with project goals and timelines.
25 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.
25 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Develop and maintain UI systems for a large-scale multiplayer combat game using C++ and Unreal Engine. Responsibilities include building HUDs, menus, settings, multiplayer interfaces, and supporting technology; optimizing performance; debugging; collaborating with designers, artists, programmers, and QA; documenting standards; and improving UI tools, workflows, usability, and reliability.
One Month AgoSaved
Remote
Ontario, ON, CAN
Gaming
Senior Technical Artist will design and optimize textures, shaders, models, and production pipelines; build tools and editor extensions (Unreal, Maya, Houdini); collaborate with Art, Engineering, and Design to ensure performant, multiplayer-ready art; profile and resolve rendering, memory, streaming, and shader performance bottlenecks.
One Month AgoSaved
Remote
Québec, QC, CAN
Gaming
Design and implement production-ready character rigs and deformation systems, skin and integrate characters into the engine, develop and maintain rigging tools and pipelines (Maya/MotionBuilder), troubleshoot integration issues, optimize rigs for performance, document workflows, and collaborate with animators, technical artists, and character art teams.