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The Software Engineer will join a scrum team focused on developing and maintaining a production product. The role requires active Top Secret clearance and collaboration with local engineers and subcontractors. Ideal candidates will have experience in JavaScript, Python, C++, and familiarity with agile methodologies.
As a Staff Software Engineer at Shield AI, you'll research, design, and implement advanced planning algorithms, develop core systems for UAS platforms, work with AI stacks on edge devices, and collaborate on cloud infrastructure and DevOps. You'll optimize performance on both CPU and GPU while ensuring software quality and scalability.
As a Gameplay Engineer, you will design and implement gameplay systems, optimizing performance across multiple platforms while working closely with the design and art teams on a new multiplayer title.
As a Senior Engineer in Computer Vision, you will develop state-of-the-art algorithms and production code for robotic perception and 3D reconstruction using C++. You will also recruit and lead a team of engineers, contributing to advancing the company’s autonomous technology.
As a Senior Gameplay Programmer at BulletFarm, you will collaborate with the design team to build AI and combat systems for a co-op FPS game. Your responsibilities will include implementing AI behaviors, optimizing game performance, and participating in project planning. You should have significant experience in gameplay programming, especially with multiplayer games.
Outlier is seeking software engineers to assist in training AI models by providing coding expertise. Responsibilities include crafting and answering computer science questions and evaluating AI-generated code. This freelance position offers flexibility and remote work.
The Staff Software Engineer will design and implement efficient build tools and CI workflows, collaborate with various teams to establish CI standards, mentor junior engineers, and advocate for the use of open-source tools within Continuous Integration frameworks.
As a Research Engineer at BoostDraft, you will design and implement features for a document editor utilizing LLM, Deep Learning, ML, and NLP technologies, interview customers to understand their needs, and analyze data to enhance document comprehension.
The Senior Backend Engineer will design and implement backend systems using Golang, Rust, and C++. Responsibilities include analyzing data components, enhancing performance metrics, conducting peer reviews, and refining deployment processes while ensuring strong communication skills and a deep understanding of data processing.
Join Raptor Maps as a Robotics Software Engineer to develop software for drone technologies and robotic systems in the solar energy sector. Responsibilities include building and testing software and hardware platforms, designing full stack applications, collaborating with teams, and maintaining mission planning software. Expect travel to job sites and a focus on rapid technology adoption.
As a Software Engineer IV at NCR VOYIX, you will enhance the quality of systems for the Convenience, Fuel, and Retail Technology sector by participating in design reviews, advocating for test automation, and ensuring comprehensive testing coverage in collaboration with software engineers.
The Senior Software Engineer I at Aledade is responsible for developing scalable solutions, mentoring junior engineers, and working on technical roadmaps in a collaborative Agile environment. The role requires building full-stack web applications and ensuring high code quality through observability and testing strategies.
As a Trade Reporting Engineer at Prometheum, you will enhance and optimize trading platforms while integrating Trade Reporting systems. Your role involves collaborating with trading teams, ensuring system performance, and tackling any operational issues that arise, all to maintain trading efficiency in a fast-paced environment.
As a Senior Programmer on the Fortnite Online team at Epic Games, you will design and implement online features for Fortnite, build tools and APIs for the Unreal Engine, and collaborate with various teams to enhance gaming experiences. You will ensure systems are secure and resilient while supporting AAA game developers.
As a Senior Software System Engineer at Futronics, you will develop high-performance software for innovative AI robotics products in healthcare automation. Responsibilities include system integration, project oversight, software design, mentoring team members, and ensuring best practices in software development and testing.
The Device Engineer III/IV will lead the design and development of medical devices, ensuring compliance with relevant standards, and oversee the software lifecycle. Responsibilities include collaborating with teams, conducting experiments, and supporting clinical studies while mentoring others in product development.
The Staff Software Engineer at InnoPhase IoT will design and implement security features for IoT products, analyze and fix vulnerabilities, integrate security tools, and support customer trials. The role involves driving innovation and testing firmware in embedded systems, with a focus on security and modular designs.
The Automation Engineer will research and implement new automation technologies, develop and industrialize strategies, complete proof of concept projects, and support installation across multiple plants. They will work closely with the operations team to develop automation roadmaps.
The Software Systems Engineer III develops and implements software for logistics projects, collaborates with customers and team members, and leads projects. Responsibilities include software program development, testing, troubleshooting, maintaining technical documentation, and on-call support while mentoring junior team members. The role requires up to 40% travel to client locations.
The Technical QA Tester at Intrepid Studios will be responsible for conducting testing efforts, creating test cases, collaborating with development teams, and ensuring quality in game features. The role requires a deep understanding of game design and the ability to organize and manage test passes while tracking defects and providing feedback on player experience.
The Senior Embedded Firmware Engineer will lead the technical direction of embedded firmware development, mentor engineers, and ensure high performance and reliability of products, leveraging extensive expertise in embedded systems and programming languages.
The Staff Engineer in Networking Observability will enhance the MongoDB database by improving networking efficiency and observability features while working closely with distributed systems. Responsibilities include developing production-level code, conducting performance tests, and integrating observability tools like OpenTelemetry.
Develop and implement testing strategies for Waymo Driver's perception software, collaborating with systems engineers and vendor teams to enhance testing workflows, and creating software tools for perception evaluation. Also involved in maintaining timely outputs and managing multiple projects.
The Staff Engineer for Replication at MongoDB will develop data replication solutions, handle escalations, write production-ready database code, create unit and integration tests in C++, Javascript, and Python, and mentor junior engineers. The role emphasizes collaboration and maintaining awareness of cutting-edge database research.
The Principal Engineer will lead the architectural definition of Neural Processing Units for data center applications, develop low power, high performance architectures, and collaborate closely with compilers and software architects. Responsibilities include driving innovation for cloud storage solutions, optimizing designs for mass production, and participating in NPU development and debugging processes.
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