As a startup scales, innovation can start to look more like efficiency than creativity. But legendary products tend to spring from the perpetual generation of off-the-wall ideas.
I’ve built enough projects that flopped to know that it usually comes down to the same problem: The product was nothing more than a great collection of features.
With more and more people using Android devices, companies leave money on the table by releasing apps just for iOS. But how can you keep costs down while developing an app for two markets? Here are some ideas.
A disconnect often exists between the teams that package data and the clients that use it. Odd as it may sound, a role-playing exercise can bridge that gap.