Top Remote Game Developer Jobs
Join Firaxis Games as a Gameplay Engineer, responsible for expanding gameplay and system telemetry, building tools for player interaction analysis, collaborating on new gameplay systems, and staying updated on industry innovations. Must have strong C++ skills and 3+ years of industry experience.
The Game Studio Tech Lab team at Netflix is seeking a Senior Game Engineer for creative game development and prototyping using Unity3D and Unreal Engine. This role involves collaborating on experimental game projects and demonstrating new technologies.
Seeking a Senior Gameplay Engineer to develop core gameplay features and systems for an innovative next-generation immersive simulation game. Collaboration with art, animation, design, and audio teams to establish development patterns and gather technical requirements. Mentorship of other engineers and contribution to existing code standards. Passion for creating immersive sims and working closely with design to innovate in the genre.
As a Gameplay Engineer at 1047 Games, you will be responsible for overseeing, advancing, and implementing UI components and features for their new shooter in the Splitgate universe. You will work closely with designers, artists, and other engineers to create player-facing UI elements and resolve performance issues within the UI codebase.
Passionate Gameplay Engineer with 2+ years of game development experience. Responsible for implementing and designing major gameplay systems, collaborating with the design team, and optimizing performance across platforms. Must have strong programming background, C++ knowledge, and experience with Unreal Engine 4.
Join our team as a Sr. Gameplay Engineer and work on an exciting Multiplayer, Action RPG title. Collaborate with designers and artists to implement gameplay systems using C++ and Unreal Engine 4.
Seeking a Senior Gameplay Engineer to join a remote-first studio to work on a brand-new AAA game & IP. Responsibilities include developing gameplay code, collaborating with the design team, and providing technical leadership. Must have at least 10 years of experience in gameplay programming and shipped AAA games.
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