Top Washington Virtual Reality Companies (31)
Snap Inc. is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. We contribute to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company’s debut title, Half-Life, has won over 50 Game of the Year Awards and was named "Best PC Game Ever" in the November 1999, October 2001, and April 2005 issues of PC Gamer, the world's best-selling PC games magazine. Valve’s portfolio also includes titles...
Giant Cranium is the recent “brainchild” of the Unity Creative Content Studio in Seattle WA, made up from a core team of industry veterans who collectively possess close to a century of game development experience, spanning the gamut from Hollywood movies, AAA games, mobile development, to retro console titles. We have built dozens of projects across many of the platforms...
SimplyAugmented is a 3D software platform that magically overlays digital information onto the real world, transforming static product catalogs and enabling teams to more effectively engage with their customers.
StretchSense designs and produces the best motion capture gloves on the market. We have propreitary sensing technology and an amazing software support system that is currently linked into MotionBuilder and is in the process of being transferred into other major animation software.
We help people experience things that they never thought possible by providing easy-to-use authoring & distribution tools for Virtual & Augmented Reality.
Blink UX is a global product design consulting firm creating products and experiences people use, love, and remember. Blink has over two decades of experience in UX research, strategy, and design, partnering with innovative industry leaders, including Amazon, JPMorgan Chase, Google, Meta, The New York Times, and NASA.
Vreal is the first broadcast platform for virtual reality entertainment. Vreal enables content creators to record, stream, and share VR experiences with their fans, whether viewers are enjoying the content on a VR headset or watching on a 2D screen. Viewers can join their friends in immersive VR streams made by their favorite content creators.
Against Gravity Corp. is an augmented and virtual reality software company based in downtown Seattle.
The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers,...
extraSlice - The Place for Tech™, is the ultimate technology campus & platform, exclusively designed for innovation. Based in Bellevue, WA and founded by software engineers, extraSlice caters to technology companies of all sizes including early startup, emerging and enterprise. In addition to smart & flexible workspace, extraSlice’s emerging virtua
Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction. Originally formed at Google in 2011, we became an independent company in 2015 with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. Our current titles include pioneering global-control...
We believe that the long awaited arrival of virtual reality presents opportunities to redefine consumer entertainment. Greg Enell, a veteran of casual and mobile gaming, founded Presence Labs in 2015 to begin forward investing in this compelling new medium. The result is a rapidly growing VR studio comprised of elite talent with both mobile and cor
Our mission at Doghead Simulations is to bring the best collaboration solution to enterprise and education through virtual reality.
Drifter is a new VR game development studio based in Seattle. Formed by 3 veterans of AAA game development who also have many years building and working with emerging VR/AR platforms. Drifter's focus is on building genre defining games that are created from the ground up specifically for VR.
Lenovo (HKSE: 992) (ADR: LNVGY) is a US$50 billion Fortune Global 500 company, with 57,000 employees and operating in 180 markets around the world. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that create a more inclusive, trustworthy and sustainable digital society. By designing, engineering and building the world’s most complete portfolio...
Meta is building the future of human connection and the technology that makes it possible. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in...
Prizmiq elevates retailer's product pages with a world-class user experience, which helps consumers make emotional connections and informed buying decisions. Viewing a product up-close, rotating it any direction and exploring every facet, helps consumers connect like they do in-store. 3D product experiences are poised to catapult an evolutionary leap forward for the world of e-commerce. Prizmiq is leading the way.
We are a multinational company founded in 2006 with the goal of delivering quality and value to customers, thereby assisting them in their Digital Transformation process. We have been involved in more than 2,400 projects, contributing passion and reliability while deploying disruptive advances such as: Artificial Intelligence, Big Data, IoT, Virtual/Augmented Reality, Cloud Computing, Blockchain and even Robotic-based software services. Our...