Top Design & UX Jobs
As a Product Designer at Retool, you will design user-centered interfaces and experiences for internal software used across various companies. The role involves collaborating with a diverse team, utilizing research and data insights, and balancing user needs with technical capabilities.
The Notch Designer at Meptik is responsible for creating 2D and 3D motion graphics using real-time rendering techniques, assisting with creative projects, and supporting marketing and sales teams. The role requires collaboration across regions and includes tasks like content creation, projection mapping, and client integration.
The Senior Designer will lead the creative direction of projects, collaborate with designers and strategists, manage multiple projects, and mentor junior designers. Responsibilities include crafting high-impact visual designs, maintaining brand consistency, and staying current with design trends.
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As a Senior Level Designer, you will create engaging environments for Palia, collaborating with design, art, and engineering teams to enhance player experiences within an open world game. You will analyze player feedback, design layouts and interactions, and document learnings to continuously improve gameplay.
As a Visual & Motion Designer, you will collaborate with the UX team to design visually engaging interfaces for augmented reality experiences and work alongside product managers and engineers to ensure designs are implemented effectively, all while managing multiple priorities and maintaining a cohesive visual style.
As a Substation Designer, you will assist in the design and oversight of the construction of power substations. This role requires developing control schemes, providing field support, and managing project specifications while ensuring compliance with code requirements. Strong communication skills are essential for collaboration.
As a Senior Product Designer, you will design user-friendly experiences that balance user needs and business goals. Responsibilities include creating and validating designs, collaborating with cross-functional teams, building the design system, and contributing to design culture and processes.
The Head of Product Design will lead hardware design for the Orb and other devices, overseeing mechanical, electrical, and optical designs. Responsibilities include managing engineering teams, facilitating development processes, and collaborating with various departments for successful device production and functionality.
The Senior Product Designer will work with a cross-functional team to create high-quality, user-centric interface designs for web and mobile applications, conduct user research and testing, and contribute to design systems. The role requires collaboration, creativity, and proficiency in design tools while ensuring usability and adherence to brand guidelines.
The Senior Combat Designer will implement engaging combat gameplay content within an immersive sandbox environment, mentor junior designers, and refine combat systems to enhance player expression and creativity in encounters.
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