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As a Senior Shader Technical Artist, you will create and optimize shaders and materials using Unreal Engine, support the development teams, drive innovative solutions for technical challenges, and maintain high shader standards to enhance visual fidelity.
As a Lead Environment Artist, you will lead a team of artists, define the artistic vision for immersive landscapes and environments, collaborate with design and narrative leads, and oversee asset creation processes. You will also mentor junior staff, establish asset pipelines, and communicate effectively with various teams to align project goals.
The Principal AI Designer at Hangar 13 will own the development of AI behaviors and features for NPCs in the game, engage in creating complex systems linked to player experiences, analyze AI and player behaviors, and collaborate with cross-disciplinary teams while authoring design documentation.
The Lead Gameplay Designer will oversee the design and quality of Player systems and features for the next Mafia game, collaborating with team directors and other leads to ensure engaging gameplay. Responsibilities include mentoring designers, developing best practices, and maintaining design documentation.
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