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Gaming
Lead technical architecture for Merge Dragons, define standards and frameworks, drive reliable backend systems, mentor senior engineers, align cross-functional teams, influence technical roadmaps, and ensure feature feasibility and delivery quality across complex systems.
Gaming
Design, prototype, and implement enemy behaviours, AI systems, boss encounters and balancing for a mobile first-person shooter. Collaborate with level, art, animation, audio, and engineering teams, analyse playtest and player data, and document designs to deliver polished, shipping-quality enemies and encounters.
Gaming
Design and own metagame, progression, economy and engagement features for a live FPS mobile title. Prototype, balance, analyze KPIs and player data, collaborate across design, art, UX, engineering and product to iterate and expand live features, and document concepts to align teams.
















