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Gaming
Lead end-to-end qualitative and quantitative primary research across marketing and game design. Design studies, run interviews and segmentation, analyze and visualize data, manage vendors and research panels, and communicate insights to stakeholders to inform live and in-development games.
Gaming
Supports game production from planning through release by coordinating priorities, facilitating communication, tracking progress and risks, managing release readiness, and improving team processes. Collaborates with design, product, development, QA, art, leadership, and partner teams to help deliver high-quality game features on schedule and within budget. The role is a 12-month hybrid internship based in the Gram Games London office.
Gaming
Design and own metagame, progression, economy and engagement features for a live FPS mobile title. Prototype, balance, analyze KPIs and player data, collaborate across design, art, UX, engineering and product to iterate and expand live features, and document concepts to align teams.
















