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Gaming
Senior Product Manager for an unannounced mobile free-to-play action game. Responsibilities include defining and implementing gameplay features, managing live operations schedules, shaping product strategy and roadmaps, conducting user and competitive research, analyzing data, and coordinating cross-functional stakeholders. The role requires independent ownership, strong communication, executive presentation skills, and experience with live game operations, mid-core genres, and product launches.
Gaming
Lead tactical planning, costing, and delivery of core UX, UI, and systems features for an unannounced mobile free-to-play action game. Coordinate multidisciplinary and cross-game teams, communicate progress and risks to production and leadership, foster iterative development, and establish achievable delivery plans. The role requires shipped-game production experience, strong collaboration and communication skills, risk mitigation abilities, and proficiency with JIRA, Confluence, and Miro.
Gaming
Supports Unity game development for mobile games by building gameplay features, internal tools, and workflows; testing, debugging, and optimizing experiences; participating in code reviews; collaborating with designers, artists, and developers; proposing technical solutions; and documenting improvements. The role is intended for a student pursuing computer science, game development, or a related field with Unity and C# experience.
