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Recently posted jobs
Gaming • Software
Supports accounts receivable activities, including issuing invoices, settling collections, sending payment reminders, reconciling accounts, updating AR reports, tracking overdue payments, coordinating with clients and internal teams, and assisting with month-end closing. The role also handles invoice and contract changes and other AR-related tasks.
Gaming • Software
Leads the game design department across global studios, overseeing team management, hiring, project staffing, design quality, processes, client deliveries, performance reviews, mentorship, and training. Partners with studio, production, and HR leadership to plan new projects, improve design practices, and support designer development. Requires broad game design expertise, leadership experience, and at least two shipped titles as a lead designer.
Gaming • Software
Creates high-quality 3D character, creature, costume, object, and scene models and textures for AAA games. Collaborates with concept art, animation, rigging, game design, producers, clients, and other teams to meet project standards and schedules. Performs quality checks, resolves feedback, reports issues, and mentors junior artists.
Gaming • Software
Leads video game production across scheduling, sprint planning, backlog management, milestone tracking, risk mitigation, scope control, and quality oversight. Coordinates multidisciplinary teams, communicates with internal and external stakeholders, supports client reviews, mentors producers, and drives process improvements. The role also contributes to team morale, post-mortems, business growth opportunities, and delivery of high-quality projects within deadlines.
Gaming • Software
Performs quality control for 3D game art assets, including models, textures, and materials. Reviews client specifications, creates checklists, manages bugs, develops internal QC processes, prepares test reports, and recommends solutions. Collaborates with art and project teams to identify issues and improve quality workflows.
Gaming • Software
Assists the IT manager with organizing and maintaining IT equipment, desktop support, system installations, and troubleshooting Active Directory, Exchange, and servers. The intern performs hardware and software setup, resolves common computer issues, and supports network and infrastructure maintenance. Candidates should be computer-related undergraduates with strong English reading and writing skills, networking knowledge, troubleshooting ability, responsibility, teamwork, and initiative.
Gaming • Software
Leads game design across the development lifecycle, defining creative vision, guidelines, goals, workflows, and player experiences. Manages and mentors designers, coordinates with production and cross-functional teams, reviews gameplay, and uses player feedback and data to refine content. Requires strong gameplay design, prototyping, tuning, testing, progression and balance knowledge, plus experience shipping mobile games and enthusiasm for football and sports games.
Gaming • Software
Manage game art production projects from planning through completion, ensuring schedules, quality, efficiency, and client requirements are met. Coordinate Art and Tech teams, artists, managers, and international clients; track progress, communicate status, mitigate risks, resolve issues, support team development, and evaluate project outcomes.
Gaming • Software
Administer and improve secure, reliable AWS infrastructure across multi-account environments. Responsibilities include IAM, networking, compute, containers, storage, databases, backups, disaster recovery, Terraform automation, CI/CD, security, monitoring, cost optimization, incident response, change management, and operational documentation. The role also provides technical guidance, mentors colleagues, coordinates with stakeholders and suppliers, and supports architecture, compliance, and resilience initiatives.
Gaming • Software
Leads the organization’s IT strategy, infrastructure, operations, service delivery, security governance, business continuity, budgeting, vendor management, and technology projects. Oversees IT policies, architecture, systems, networks, compliance, and modernization initiatives while managing and developing the IT team. Partners with executives and business stakeholders to align technology investments with organizational objectives, improve operational performance, and reduce technology-related risks.
Gaming • Software
Leads character art production for AAA games, managing 2D and 3D artists, setting artistic direction, communicating with clients, establishing art pipelines, ensuring quality, mentoring artists, and recruiting team members. The role requires expertise in character art software, Unreal and Unity, art pipeline optimization, creative leadership, and strong English communication.
Gaming • Software
The Accounting Lead oversees general ledger, accounts payable, accounts receivable, fixed assets, intercompany accounting, financial reporting, month-end and year-end close, tax filings, audits, statutory reporting, compliance, and internal controls. The role also leads accounting staff, improves processes, optimizes ERP use, supports budgeting and forecasting, and partners with business stakeholders and Group Finance.
Gaming • Software
Design, implement, test, debug, document, and optimize game code. Research algorithms, investigate project risks, and develop tools, features, reusable technologies, and engine components. Work with mentor engineers and producers while following Agile/Scrum processes.
Gaming • Software
Build, customize, secure, and deploy AI-powered developer tools and coding assistants. Develop AI agents and workflows, integrate enterprise authentication, create CI/CD and application distribution pipelines, and implement monitoring and observability. Investigate vulnerabilities, telemetry, network activity, and user issues while collaborating with security, DevOps, platform, and developer experience teams. Maintain documentation, audit records, runbooks, and developer support materials.
Gaming • Software
Designs and manages global learning programs for game development teams, especially producer, art, and technical disciplines. Conducts learning needs assessments, partners with stakeholders and subject-matter experts, oversees instructional design and delivery, manages vendors, budgets, timelines, and success metrics, and evaluates program effectiveness. The role requires strong facilitation, project management, adult learning expertise, and collaboration across studios, cultures, and time zones.
Gaming • Software
Owns product vision and backlog for video game projects, coordinating multidisciplinary teams across design, art, engineering, audio, localization, and production. Establishes milestones, processes, quality standards, and risk mitigation plans while communicating with clients, executives, and internal stakeholders. Resolves development issues, manages team collaboration, supports legal and localization requirements, and drives projects toward high-quality delivery within deadlines.
Gaming • Software
Leads and mentors character artists producing AAA real-time characters from concept or scan through final Unreal Engine 5 implementation. Responsibilities include planning and delegation, quality reviews, hands-on sculpting, modeling, texturing, grooming, clothing, optimization, MetaHuman integration, documentation, client communication, and collaboration with distributed art, animation, rigging, technical art, and engineering teams.
Gaming • Software
Leads strategic game-production projects, defining scope, schedules, budgets, milestones, risks, and delivery commitments. Manages and mentors Producers, establishes production methodologies, represents production to clients and internal stakeholders, resolves cross-functional conflicts, and provides portfolio-level reporting on progress, staffing, budgets, risks, and KPIs. Requires extensive game-development production experience, leadership, client communication, multilingual ability, and expertise in Agile, Scrum, and Waterfall methodologies.
Gaming • Software
Assist the lead software engineer on game development projects, complete assigned tasks efficiently and to high quality, integrate work using code management systems, and resolve communication issues. Requires a bachelor's degree in computer science or software engineering, strong C++ skills, English communication proficiency, problem-solving ability, and passion for games. Fresh graduates are welcome.
Gaming • Software
Design and own multiplayer game levels from concept through launch, including layout, scripting, iteration, optimization, AI movement, pacing, balance, and mobile readability. Collaborate with designers, artists, QA, and clients to deliver polished maps in Unity using C#. Analyze playtest feedback and telemetry, document designs, resolve bugs, and mentor other designers. The role requires shipped game experience, competitive multiplayer map design, Unity and C# proficiency, Mandarin, and at least five years of level design experience.



