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Recently posted jobs
Gaming • Software
Design and optimize real-time 3D visual effects for games; collaborate with art directors, programmers, and designers; create high-quality VFX in UE5/Unity (Niagara), mentor junior artists, and deliver art assets aligned with game mechanics and style.
Gaming • Software
The Lead Technical Artist manages the technical artists, supports their development, collaborates with other teams, and improves art production quality and efficiency.
Gaming • Software
A 3–4 month trainee program where senior 3D artists mentor graduates in next‑gen PBR character production. Trainees learn industry workflows, tools, teamwork, and may join high‑level game projects upon successful completion and evaluation.
Gaming • Software
The Management Trainee will analyze workflows, support project management, engage in stakeholder meetings, and contribute to cross-functional projects. They will develop presentations and solve operational challenges creatively.
Gaming • Software
The Key Account Manager oversees strategic accounts, manages project lifecycles, maintains relationships, and aids business development initiatives in the gaming industry.
Gaming • Software
As a UE Senior Programmer, you will tackle diverse problems related to game and engine optimization, tools development, and mobile platform adaptation.
Gaming • Software
The Software Engineer intern will code according to project requirements, optimize game engine subsystems, document technical aspects, and report progress while collaborating with team leads.
Gaming • Software
The Software Engineer role involves collaborating on game projects, developing backend services, creating netcode for online games, and enhancing UI frameworks.
Gaming • Software
Submit your expression of interest to join Virtuos Kuala Lumpur in various creative roles like game producer, programmer, or artist for future opportunities.
Gaming • Software
The Business Development Director will lead efforts in Japan to enhance business presence, develop partnerships, and manage accounts within the gaming industry.
Gaming • Software
The Technical Producer will manage game project timelines, coordinate teams, facilitate meetings, and maintain relationships with clients, ensuring successful project delivery.
Gaming • Software
The Business Development Manager will develop sales pipelines, manage client accounts, evaluate opportunities, close contracts, and enhance communication across regions.
Gaming • Software
The Technical Art Director will lead technical art vision, mentor teams, develop art pipelines, and drive R&D for high-quality game visuals.
Gaming • Software
The Management Trainee will analyze processes, support project management, engage in stakeholder meetings, and collaborate in a global team to improve efficiency and deliver high-quality game development projects.
Gaming • Software
The Lead Technical Artist will oversee art content production pipelines, managing a team while ensuring technical quality and innovation across projects.
Gaming • Software
As a Senior Software Engineer, you will design, implement and debug game components using Unreal Engine, collaborating with other disciplines while following Agile processes.
Gaming • Software
Lead and mentor a team of artists, design levels from concept to final polish, and collaborate with various art teams to deliver high-quality gaming experiences.
Gaming • Software
Restore and implement low-level game engine functionality for target platforms. Optimize CPU/GPU performance including multithreading, streaming, and memory. Ensure engine robustness and integrate/port/upgrade middleware.
Gaming • Software
Collaborate with design teams to integrate game logic, support technical design processes, and ensure level stability through QA collaboration.
Gaming • Software
Develop net code solutions for gaming, focusing on networking tasks, debugging, optimization, and team collaboration on multiplayer projects.



