Virtuos

HQ
Singapore
Total Offices: 13
3,007 Total Employees

Jobs at Virtuos

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Recently posted jobs

3 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Design and own multiplayer game levels from concept through launch, including layout, scripting, iteration, optimization, AI movement, pacing, balance, and mobile readability. Collaborate with designers, artists, QA, and clients to deliver polished maps in Unity using C#. Analyze playtest feedback and telemetry, document designs, resolve bugs, and mentor other designers. The role requires shipped game experience, competitive multiplayer map design, Unity and C# proficiency, Mandarin, and at least five years of level design experience.
3 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Create polished 2D concept illustrations for a sci-fi trading card game, including characters, environments, vehicles, spaceships, and futuristic technologies. Own artwork from sketches through final delivery while following established art direction. Apply composition, perspective, anatomy, lighting, color, and material knowledge. Collaborate with art and production teams, implement feedback, and deliver production-ready work on schedule.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Designs UX architecture and interaction systems for complex game features across console, PC, and potentially cross-platform environments. Creates user flows, wireframes, prototypes, navigation structures, interaction logic, and UX documentation. Collaborates with game designers, UI designers, engineers, and QA to implement and refine player experiences, while ensuring usability, accessibility, consistency, and platform-specific requirements.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Assist the lead software engineer with game development projects, complete assigned tasks efficiently, integrate code using version control, communicate technical problems, and help identify effective solutions. The role is designed for early-career candidates passionate about games, with opportunities to work on AAA titles alongside experienced international teams.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Supports game production by coordinating schedules, milestones, communications, reviews, approvals, outsourcing, and deliverable quality. Acts as a client point of contact and collaborates across design, art, programming, publisher, and developer teams to ensure projects meet quality standards and deadlines. Uses Scrum practices to support development pipelines and performs ongoing tasks assigned by the producer.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Supports HR administration, including maintaining HR systems and reports, managing employee documents and electronic labor contract archives, preparing subsidy applications, and processing social security and housing fund changes. The intern also assists with employee agreement signing and other assigned HR tasks.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Supports accounts receivable activities, including issuing invoices, applying collections, sending payment reminders, reconciling accounts, updating AR reports, tracking overdue balances, assisting with month-end close, and coordinating invoice and payment matters with clients, sales, and production teams. The role also requires advanced Excel skills, ERP experience, strong English communication, and careful financial record management.
5 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Own game mechanics and systems from concept through launch, including prototyping, implementation, tuning, competitive multiplayer balancing, AI behavior, and data-driven configuration. Collaborate with level designers, engineers, artists, QA, and clients to maintain design intent, analyze playtest and telemetry feedback, document systems, resolve issues, and mentor designers. The role requires shipped game experience, Unity proficiency, strong systems design skills, and Mandarin for daily client collaboration.
6 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Develop and integrate gameplay and business modules using Unity and C#. Translate gameplay requirements into maintainable client features, prototypes, interaction flows, and state logic. Build reliable client-server interactions, debug issues, optimize performance, and use AI tools to support development while validating generated code. Collaborate independently within defined frameworks and interfaces while following code and data security standards.
11 Days AgoSaved
Remote or Hybrid
2 Locations
Gaming • Software
Oversee AAA, co-development, and porting game projects from development through completion. Manage timelines, budgets, resources, quality standards, risks, and cross-functional teams of designers, artists, programmers, and external partners. Drive collaboration, resolve obstacles, conduct project reviews, and ensure high-quality delivery within deadlines and financial constraints.
11 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Supports technical art tasks, explores procedural content generation and tool development, creates small scripts and tools under guidance, collaborates with artists on workflows and quality standards, and gradually takes ownership of modules. Requires Unreal Engine and DCC tool familiarity, basic Python or C++ programming, strong learning ability, and commitment to five days per week for at least six months.
11 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Design, develop, and maintain scalable Python backend services, secure APIs, and AI-powered applications. Integrate LLMs and AI services, build reliable workflows and multi-agent systems, and optimize performance, databases, caching, and asynchronous processing. Own features through deployment and support, implement testing and observability, maintain CI/CD and containerized deployments, and collaborate across product, frontend, AI, and infrastructure teams. Mentor junior engineers and document technical decisions.
12 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Design and adapt cross-platform game UI/UX, including layouts, information hierarchy, user flows, and control mappings. Contribute to gameplay and systems design, define rules for new modes, produce design documentation, and coordinate implementation with engineering, art, QA, and clients. Support multiple projects, contribute to proposals and estimates, and independently own a feature area.
13 Days AgoSaved
In-Office
Singapore, SGP
Gaming • Software
Build and maintain scalable Python backend services and secure FastAPI APIs, integrating LLMs and AI workflows into production applications. Own features through design, implementation, testing, deployment, and support. Improve reliability, performance, observability, and maintainability through database optimization, caching, asynchronous processing, secure API design, automated testing, CI/CD, and containerization. Collaborate across product, frontend, AI, and infrastructure teams while mentoring junior engineers and contributing to architecture.
16 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Supports the studio director with daily office administration, facilities and supplier coordination, meetings, travel, internal events, communications, onboarding, and QVCT projects. Handles external and internal stakeholder interfaces, office supplies, equipment, and selected financial tasks including supplier invoices and expense report verification. The role also contributes to studio life and employee experience.
16 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Create and integrate high-quality real-time visual effects for combat, environments, destruction, weather, and UI in game engines. Optimize effects for performance, collaborate with art and development teams, and solve creative and technical challenges. The role requires strong VFX artistry, rendering and shader knowledge, particle-system experience, asset creation skills, and understanding of production workflows. Houdini and scripting experience are advantageous.
18 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Manage game art production projects from planning through completion, including schedules, timelines, staffing, quality, risk mitigation, and progress tracking. Collaborate with art and technology teams, artists, managers, and international clients to deliver projects on time and efficiently. Communicate project status and resolve issues, support team development and training, motivate team members, and evaluate completed projects for continuous improvement.
19 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Leads studio-wide game production, overseeing projects, schedules, budgets, risks, milestones, reporting, and operational best practices. Manages, coaches, and develops producers while collaborating with design, engineering, QA, art, animation, HR, recruitment, executives, and clients. Establishes KPIs, controls scope, supports change management, communicates project status, and ensures high-quality, timely delivery across AAA game development projects.
19 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Create high-quality concept art for characters, environments, props, and other game assets from ideation through polished delivery. Collaborate with art, design, and production teams to meet visual and gameplay goals, iterate on feedback, solve artistic challenges, and uphold project art direction. Mentor junior artists, participate in reviews and client presentations, and ensure deliverables meet quality and schedule expectations.
19 Days AgoSaved
Remote
Malaysia
Gaming • Software
Leads end-to-end animation production for cinematics and gameplay, managing schedules, budgets, resources, risks, dependencies, and cross-functional teams across Kuala Lumpur and North America. Coordinates artists, reviews, stakeholders, and external partners while ensuring high-quality, timely delivery. Drives production reporting, problem-solving, workflow improvements, and studio-wide efficiency programs, while maintaining client relationships and aligning creative goals with practical production plans.