Virtuos

HQ
Singapore
Total Offices: 13
3,007 Total Employees

Jobs at Virtuos

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Recently posted jobs

6 Hours AgoSaved
Hybrid
Singapore, SGP
Gaming • Software
Own the vision, roadmap, backlog, and outcomes for Virtuos’ coding agents. Lead product discovery with studio developers, shape the developer journey, evaluate AI tools, and guide agents from prototypes through production. Manage developers and a Project Manager while coordinating integrations, pilots, quality standards, adoption, and measurable engineering improvements. Report to the Chief AI Officer and align studios, AI teams, and stakeholders across locations.
5 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Designs mobile game UX flows, wireframes, prototypes, final UI, and reusable design systems across gameplay, LiveOps, stores, progression, and social features. Uses player behavior, analytics, usability feedback, playtests, and product goals to improve experiences. Collaborates with Product, Game Design, developers, and technical artists, prepares production-ready specifications, and may implement UI directly in Unity or Unreal Engine.
5 Days AgoSaved
Hybrid
Singapore, SGP
Gaming • Software
Designs and manages global learning programs for game development teams, especially producer, art, and technical disciplines. Conducts learning needs assessments, partners with stakeholders and subject-matter experts, oversees instructional design and delivery, manages vendors, budgets, timelines, and success metrics, and evaluates program effectiveness. The role requires strong facilitation, project management, adult learning expertise, and collaboration across studios, cultures, and time zones.
5 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Supports HR operations including new-hire and outsourced staff onboarding, personnel data and document maintenance, training administration, training event preparation, employee entry and exit procedures, and employee activity coordination. The role requires strong communication, organization, Excel and PowerPoint skills, English reading and writing ability, and a commitment to an internship of at least six months.
6 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Leads quality assurance for internal AI products from prototype through production. Develops test strategies, automated functional, API, regression, and AI evaluation tests; assesses output quality, security, performance, integrations, and access controls; supports CI/CD; coordinates user acceptance testing; investigates defects; reports release risks; and mentors junior QA engineers.
6 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Owns product vision and backlog for video game projects, coordinating multidisciplinary teams across design, art, engineering, audio, localization, and production. Establishes milestones, processes, quality standards, and risk mitigation plans while communicating with clients, executives, and internal stakeholders. Resolves development issues, manages team collaboration, supports legal and localization requirements, and drives projects toward high-quality delivery within deadlines.
10 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Coordinates capacity planning, resource allocation, cross-studio collaboration, opportunity tracking, KPI monitoring, and weekly operational reporting. Maintains planning data and related systems, analyzes trends, forecasts resource needs, recommends performance improvements, and escalates risks. Collaborates with planning leaders, production directors, project teams, PMO, and ERP teams on planning execution, troubleshooting, and system improvements.
11 Days AgoSaved
Remote or Hybrid
2 Locations
Gaming • Software
Leads and mentors character artists producing AAA real-time characters from concept or scan through final Unreal Engine 5 implementation. Responsibilities include planning and delegation, quality reviews, hands-on sculpting, modeling, texturing, grooming, clothing, optimization, MetaHuman integration, documentation, client communication, and collaboration with distributed art, animation, rigging, technical art, and engineering teams.
12 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Leads strategic game-production projects, defining scope, schedules, budgets, milestones, risks, and delivery commitments. Manages and mentors Producers, establishes production methodologies, represents production to clients and internal stakeholders, resolves cross-functional conflicts, and provides portfolio-level reporting on progress, staffing, budgets, risks, and KPIs. Requires extensive game-development production experience, leadership, client communication, multilingual ability, and expertise in Agile, Scrum, and Waterfall methodologies.
13 Days AgoSaved
Remote or Hybrid
2 Locations
Gaming • Software
Supports recruitment activities including job postings, candidate sourcing, resume review, interview coordination, hiring manager partnership, onboarding, and employer branding. Also assists with employee records, HR projects, company events, office operations, supplies, invoices, compliance activities, and general administration. The role is primarily office-based and offers broad experience across recruitment, HR, finance, and office management in a game development studio.
13 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Lead quality assurance for internal AI products from prototype through release and ongoing operation. Define test strategies, evaluate AI outputs, build automated functional, API, regression, and AI evaluation tests, validate security and performance, coordinate pilot and user acceptance testing, investigate defects, report quality risks, and mentor junior QA engineers.
14 Days AgoSaved
In-Office
Singapore, SGP
Gaming • Software
Lead the product roadmap for an AI platform, translate user needs into requirements, and manage a team of product managers in a fast-paced environment.
14 Days AgoSaved
In-Office
Singapore, SGP
Gaming • Software
Lead the roadmap, discovery, delivery, adoption, quality, and continuous improvement of internal AI platforms. Translate business needs into priorities, requirements, pilots, releases, and measurable outcomes. Partner with engineering, product owners, security, legal, and business teams on reliability, costs, responsible AI, data handling, and user adoption. Mentor product colleagues and influence stakeholders without direct authority.
18 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Design and implement game UI, HUDs, screen flows, controller navigation, input mapping, and reusable UI components in Unreal Engine 5. Create mockups, prototypes, documentation, and localized layouts while collaborating with engineers, artists, and QA. Ensure console compliance, resolve UI issues, contribute to style guides, and mentor designers. The role focuses on shipped console, PC, or mobile game experiences, particularly system-heavy titles.
20 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Assist the lead software engineer on game development projects, complete assigned tasks efficiently and to high quality, integrate work using code management systems, and resolve communication issues. Requires a bachelor's degree in computer science or software engineering, strong C++ skills, English communication proficiency, problem-solving ability, and passion for games. Fresh graduates are welcome.
20 Days AgoSaved
Hybrid
Singapore, SGP
Gaming • Software
Leads product strategy, roadmaps, prioritization, and execution across multiple AI-focused tracks. Partners with Product Owners and business stakeholders, guides Producers and Project Managers, manages dependencies and risks, communicates with senior leaders, and coaches product and delivery teams. The role drives alignment, measurable outcomes, adoption, and scalable solutions across general administration, sales, PMO, and related functions.
21 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Design and own multiplayer game levels from concept through launch, including layout, scripting, iteration, optimization, AI movement, pacing, balance, and mobile readability. Collaborate with designers, artists, QA, and clients to deliver polished maps in Unity using C#. Analyze playtest feedback and telemetry, document designs, resolve bugs, and mentor other designers. The role requires shipped game experience, competitive multiplayer map design, Unity and C# proficiency, Mandarin, and at least five years of level design experience.
21 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Own game mechanics and systems from concept through launch, including prototyping, implementation, tuning, competitive multiplayer balance, AI behavior, and data-driven configuration. Collaborate with level designers, engineers, artists, QA, and client teams to maintain design intent, resolve issues, analyze playtest and telemetry data, and improve player experiences. The role also requires detailed documentation, stakeholder presentations, mentorship, and delivery of shipped game content.
26 Days AgoSaved
Remote
Malaysia
Gaming • Software
Provides first-line IT support for hardware, software, account, connectivity, and Microsoft-related issues. Assists with device setup, deployment, onboarding, offboarding, troubleshooting, ticket documentation, IT asset management, user guides, workstation rollouts, system updates, and office technology setup. The role requires clear customer communication, confidentiality, adherence to security procedures, and collaboration with the IT team.
26 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Execute test plans on pre-release games across mobile, console, and PC platforms; identify, document, and submit software bugs through an online tracking database. Work under QA leadership while maintaining attention to detail, information security, schedule commitments, and performance under pressure.