Virtuos
Jobs at Virtuos
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Recently posted jobs
Gaming • Software
Support recruiting team with resume screening, interview and test scheduling, campus recruitment events, recruitment channel maintenance, and weekly/monthly reporting. Assist with other assigned hiring tasks.
Gaming • Software
Support HR operations including onboarding and contractor placement, maintain personnel and training records, prepare and support training events, assist with entry/exit paperwork, and help organize and execute employee activities and events.
Gaming • Software
Create, set up, and optimize 3D assets and master materials in Unreal Engine 5. Implement and refine shaders (node-based and HLSL), support and maintain projects, collaborate with art leadership, and assist the Technical Art team to meet visual quality and performance targets.
Gaming • Software
Design and implement intelligent agent architectures and generative 2D/3D/video workflows, train and deploy generative models, integrate AI with DCC tools and production pipelines, and productionize prototypes into reliable, maintainable ML systems while collaborating with game and art teams.
Gaming • Software
Lead studio finance across accounting, FP&A, tax, treasury and compliance. Drive budgeting, forecasting, project accounting, revenue recognition, cash flow and risk management. Act as business partner to studio leadership, support pricing/bidding, lead audits, ERP/D365 and reporting tool implementations, and build a high-performing finance team aligned with Group/IFRS standards.
Gaming • Software
Lead and deliver videogame projects from onboarding through submission, coordinating development teams and partners, setting milestones, tracking progress, removing blockers, ensuring timely asset delivery, and mentoring associate producers while supporting hiring and stakeholder management for AAA PC/console titles.
Gaming • Software
The Lead Technical Artist will manage and mentor a team, oversee technical documentation, support projects, train on workflows, and stay updated with technology in game art production.
Gaming • Software
Design and deliver agentic LLM systems and an internal agent platform for game-development workflows. Lead agent runtime architecture, prompt orchestration, memory systems, evaluation pipelines, and secure production APIs. Build scalable backend services (FastAPI/Python), CI/CD, observability, and integrate local or hosted LLMs. Collaborate cross-functionally to productionize agent-based tooling.
Gaming • Software
Design and implement agentic AI systems and an internal agent platform for game production tooling. Build agent loops, memory layers, evaluation frameworks, and secure, scalable backend services (FastAPI/Python). Drive observability, CI/CD, and cross-team integration to productionize LLM-driven tools while ensuring RBAC, telemetry, and safe deployments.
Gaming • Software
Support recruitment tasks including data entry and maintenance, assist recruitment events and on-site support, coordinate campus partnership operations, and provide general HR administrative support.
Gaming • Software
As a Senior Technical Artist, you will manage Unreal Engine's pipeline, optimizing visuals and performance, while developing tools for enhancing game assets. Requires collaboration with teams to maintain quality across platforms.
Gaming • Software
Edit and assemble cinematics, trailers, mocap and internal videos; shape narrative pacing and visual storytelling; implement placeholder audio, animated titles, and 2D VFX; provide cross-team editorial support, track versions, and deliver high-quality cuts within tight production schedules.
Gaming • Software
The Principal Machine Learning Engineer will design and implement AI systems for game development, manage complex workflows, and optimize production models using Python and AWS.
Gaming • Software
As a Senior AI Engineer, you'll design and deliver AI systems for gaming, shape technical direction, build agent platforms, and advocate best practices.
Gaming • Software
The Senior Game Producer coordinates game vision and milestones, manages teams, oversees product quality, and enhances project workflows using Scrum methodology. They ensure communication among stakeholders and are responsible for risk management and client relations.
Gaming • Software
The Economy & Balance Designer will design and maintain game economies, tuning progression systems and gameplay balance for quality gaming experiences, collaborating across teams for successful implementation.
Gaming • Software
The Lead Level Designer guides the level design team in creating engaging game environments, ensuring quality and scalability, while collaborating with various departments for project success.
Gaming • Software
The IT Helpdesk Intern will assist in managing computer and printer inventory, support asset updates, and perform other IT-related tasks as assigned.
Gaming • Software
Create 2D concept art for characters and environments, collaborate with the game development team, and iterate based on feedback.
Gaming • Software
The Lead Technical Artist manages the technical artists, supports their development, collaborates with other teams, and improves art production quality and efficiency.



