Supercell
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Recently posted jobs
Gaming • Mobile
Own end-to-end quality for Clash Royale’s new game modes from prototype through live release. Plan risk-based testing, define quality standards, make final release recommendations, manage onsite and external QA resources, and improve testing processes. Collaborate with teams in Shanghai and Helsinki, assess gameplay and competitive-system risks, and adopt AI and automation tools to improve QA efficiency across iOS and Android.
Gaming • Mobile
Lead product strategy for a new mobile game, owning live operations, monetization, economy, feature and tooling roadmaps, business planning, and go-to-market activities. Partner with the Game Lead and cross-functional teams across analytics, research, marketing, design, engineering, UI/UX, and art. Use player insights and data to prioritize growth opportunities, improve player experience, and build high-performing live operations capabilities.
Gaming • Mobile
Own and evolve Supercell’s CRM data platform, building reliable batch and real-time pipelines across the data warehouse, CRM, attribution, and marketing platforms. Responsibilities include enabling email and mobile push channels, supporting marketing measurement, implementing privacy and consent controls, creating self-service onboarding workflows, and operating scalable production systems with testing, observability, and CI/CD. The role also involves platform architecture, product ownership, and collaboration with engineering, marketing, analytics, and vendors.
Gaming • Mobile
Capture polished gameplay footage and stills across multiple games, devices, and genres, then edit them into high-volume, performance-focused user acquisition ads. Create variants for Meta, TikTok, YouTube, and other placements; use AI-assisted tools to scale creative production; interpret performance signals; and collaborate with UA, marketing, brand, and game teams. The role requires strong gameplay instincts, video editing expertise, technical capture skills, speed, ownership, and comfort working independently in an iterative environment.
Gaming • Mobile
Create gameplay-driven environments for Project R.I.S.E., owning level art and set dressing from whitebox through final implementation. Collaborate with designers, concept artists, art directors, environment artists, and technical artists to balance visual quality, gameplay readability, performance, and technical constraints. Plan production, track progress, identify risks, and improve scalable environment art workflows and tools. The role requires extensive 3D environment or level art experience, Unreal Engine 5 expertise, and proficiency in Maya, ZBrush, Substance tools, and Photoshop.
Gaming • Mobile
Lead Supercell’s Creator Program and creator partnerships in South Korea. Responsibilities include developing the local creator ecosystem, managing platform and agency relationships, supporting paid creator campaigns, coordinating initiatives with game teams, monitoring budgets and performance, and aligning Korean market needs with central and APAC teams.
Gaming • Mobile
Own the complete UX structure and UI art for an unannounced mobile game, designing flows, screens, assets, animations, and interactions. Collaborate closely with engineers, artists, and game designers; optimize assets for performance, establish modern workflows, and manage external partners. The role requires strong UI/UX, 2D art, typography, behavioral design, and AI-tool experimentation skills.
Gaming • Mobile
Own the match-3 gameplay experience for a cozy mobile game, designing and balancing levels, blockers, boosters, rewards, progression, and LiveOps content. Use analytics, player feedback, and playtesting to improve engagement and retention. Collaborate with engineering, art, analysts, contractors, and other designers; improve tools and workflows; lead external partners; and mentor designers while shaping production strategy and game direction.
Gaming • Mobile
Own the strategy and lifecycle of data products supporting personalized player experiences, analytics, reporting, metrics, and insights. Discover and prioritize opportunities, define roadmaps and success metrics, align stakeholders, and bridge business needs with technical execution. Partner with Data Science, Machine Learning, Analytics Engineering, game teams, and central functions to deliver impactful data products.
Gaming • Mobile
Own AWS cloud architecture and Terraform infrastructure-as-code practices while helping modernize on-premises infrastructure. Build automation, operate Linux-based services, improve observability and identity platforms, and support networking, security, migrations, and incident response. The role combines technical leadership, hands-on infrastructure engineering, operational support, mentoring, and collaboration with teams across the company.
Gaming • Mobile
Create character-led illustrations and visual storytelling for game marketing campaigns, social channels, app stores, events, and other player-facing assets. Own work from thumbnails and concepts through polished key art, provide draw-overs and paint-overs, adapt assets across formats, and collaborate with game teams, designers, marketers, animators, and external creative partners. Help set artistic direction, manage illustration vendors, and maintain a high-quality, authentic visual standard.
Gaming • Mobile
Own quality strategy and execution across Supercell’s payment, identity, and web platforms. Lead the transition from manual testing to automation and AI-assisted testing, embed quality gates in CI/CD, improve production monitoring, and expand end-to-end testing across games and connected systems. The role includes release readiness, incident root-cause analysis, cross-team coordination, and hiring, mentoring, and developing the quality engineering team.
Gaming • Mobile
Build and ship production AI features for live games and internal tools at Supercell scale. Responsibilities include model evaluation, benchmark and regression suite development, fine-tuning, model adaptation, inference optimization, on-device deployment, and reliable autonomous-agent development. The role requires close collaboration with game, platform, cloud, data, QA, and engineering teams, plus mentoring junior AI/ML engineers and driving projects independently.
Gaming • Mobile
Coordinate the Tech & Quality team for Clash of Clans by managing roadmaps, dependencies, risks, blockers, requests, communication, and cross-team collaboration. Translate technical constraints for non-engineers and game needs for engineers while supporting release cycles, live operations, QA, and technical project delivery. The role emphasizes influence without authority, operational discipline, clear communication, and lightweight processes across engineering, QA, production, design, analytics, and live-ops teams.
Gaming • Mobile
Own and evolve Clash of Clans’ visual direction across the game, marketing, trailers, toys, campaigns, and entertainment partnerships. Establish brand and style standards, mentor artists, guide art strategy with senior stakeholders, modernize 2D/3D and technology pipelines, and manage external partners. The role requires strategic art leadership, strong stylized-game experience, deep IP instincts, and the ability to balance quality, scalability, budgets, and live-service timelines.
Gaming • Mobile
Own live operations and monetization initiatives for Clash Royale, driving player engagement and business growth. Define roadmaps, set goals, design and analyze A/B and multivariate experiments, and collaborate with cross-functional teams to deliver player-facing features. Use game data, competitive research, player feedback, and performance metrics to optimize engagement and monetization while maintaining a strong player experience.
Gaming • Mobile
Design and prototype gameplay mechanics, enemies, level interactivity, and combat encounters in Unreal Engine. Independently implement and iterate features using Blueprint, collaborate across disciplines from documentation through polish, and contribute additional development skills. The role emphasizes second-to-second action gameplay, enemy and NPC behavior, level design, combat AI, and Unreal’s Gameplay Ability System.
Gaming • Mobile
Build and ship Supercell ID’s client SDK across iOS, Android, and other platforms. Develop player-facing account experiences, collaborate with game teams and cross-functional stakeholders, lead projects from concept through production, improve product functionality using data and feedback, support integrations, and troubleshoot production issues. The role involves working across C++, Flutter, native mobile code, and web technologies while helping transition user experiences toward webviews.
Gaming • Mobile
Leads Supercell’s User Acquisition Creative function across its global game portfolio. Responsibilities include developing Creative Producers, setting portfolio-wide creative strategy, building experimentation frameworks and scalable workflows, guiding gameplay, playable, cinematic, ASO and social creative, prioritizing investment, partnering with game and marketing leaders, managing internal and external creative capabilities, and integrating AI-enabled production pipelines. The role also strengthens franchise quality, builds global collaboration models and grows the in-house creative ecosystem.
Gaming • Mobile
Lead Supercell’s Studio Tools organization, owning the vision, strategy, roadmap, and delivery of Titan’s editor, central tooling, art pipelines, and DCC tooling. Build a high-performing multidisciplinary team of engineers, UX designers, and technical artists; support live and new game teams; define the ideal development workflow; and apply AI to improve how tooling is built and used.



