Product Lead, Game Engine

Posted 5 Days Ago
Be an Early Applicant
Helsinki, FIN
In-Office
Expert/Leader
Gaming • Mobile
The Role
Own the strategy, vision, roadmap, productization, and success metrics for Titan, Supercell’s proprietary game engine and supporting developer tooling and live operations infrastructure. Build the product function, align multiple technical teams, understand game-team needs, prioritize organization-wide initiatives, and lead through influence. The role requires strong technical judgment, AI fluency, comfort with ambiguity, and extensive experience managing complex multi-team products or platforms.
Summary Generated by Built In
We are looking for an experienced Product Lead to own Titan as a product.Titan is Supercell's proprietary game engine – the in-house technology that powers every game we make, reaching 300 million players a month. Titan is also the name of the ~ 70 people organization behind it: the teams that build the engine, the developer tooling, and the liveops infrastructure that every game team at Supercell builds on.

Here's the story of how Titan came to be – most people outside Supercell have never heard of it.

As a Product Lead, you will define the product strategy for the entire Titan product, own the Titan-level roadmap, and ensure we have a deep & continuous understanding of game and partner teams needs. Reporting to the Head of Titan, you'll be part of the Titan leadership team, focused on building the product craft for Titan – largely from scratch, because that function doesn't fully exist yet.

If you love turning complexity into clarity, and want your work to shape the foundation every Supercell game is built on, this is that role.

What You'll Be Doing
  • Own Titan as a product: define and drive its vision, strategy, and product management framework, and build that function largely from scratch.

  • Translate Supercell's game development ambitions into a coherent, multi-year strategic direction for Titan, and identify where capabilities, scope, or team alignment are missing.

  • Productize what Titan already has – packaging, documentation, and adoption paths – so existing capabilities are legible and their value is actually realized.

  • Define how Titan measures success (adoption, developer satisfaction, platform health), and use that to sharpen strategy.

  • Build and own the single Titan-level roadmap, sparring with teams to challenge assumptions, sharpen priorities, and drive the trade-offs that connect team plans to Titan strategy.

  • Be the main point of contact for game and partner teams on overall Titan level needs: build a deep, first-hand understanding of what they actually need – distinguishing that from what they ask for – and turn it into org-wide priorities.

  • Partner with team leads on their productization & prioritization and coach teams to think more like product teams, helping each one concretize what it offers.

  • Communicate Titan's strategy and roadmap across the organization, and work with the Head of Titan, team leads, and tech owners to turn it into shared priorities and ways of working, while respecting each team's independence over its own staffing, roadmap, and execution.

What You Have
  • Extensive product management background, with a proven track record of owning product strategy and roadmap for a complex, multi-team product or platform.

  • Experience leading product – you've built and shaped a product function, not just contributed to one.

  • Passion for getting things done, with a desire to be hands-on

  • Deep technical savviness and background from tech: proven track record of making good judgment calls in a deeply technical environment.

  • The ability to lead through influence rather than authority – you'll operate as a peer to engineering leads, with no formal reporting line into their teams.

  • AI fluency: you understand the current tools and capabilities AI provides, and have a strong point of view on how AI can influence development workflows.

  • Comfort with ambiguity – you bring structure, you don't wait for someone to hand it to you.

Would Be Nice if You Also Have
  • Leadership and people management experience – you may grow a product management team over time.

  • Background in gaming industry.

What success in this role means
  • Titan has a clear, shared product vision that game teams believe in and Titan teams are energized by.

  • Titan is productized: the scope is well defined and articulated.

  • Titan's roadmap is coherent, well-prioritized, and understood across all teams and stakeholders.

  • Game & partner teams feel genuinely heard, and Titan's priorities reflect their most important needs.

  • Team leads can focus on leading their teams, with roadmap-level trade-offs made visibly and deliberately at the Titan level rather than absorbed into their day-to-day.

  • Titan is seen across Supercell as a product-led organization, not a pure engineering org.

Where You'll Be

The role requires close collaboration with the engine teams and the game teams that use it, so ideally, you’d be based in Helsinki.

–––

That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

–––

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

Skills Required

  • Extensive product management experience owning product strategy and roadmaps for complex, multi-team products or platforms
  • Experience building and shaping a product function
  • Hands-on, execution-focused approach
  • Deep technical fluency and experience making decisions in technical environments
  • Ability to lead through influence without formal authority
  • Fluency with current AI tools and capabilities, including their impact on development workflows
  • Comfort with ambiguity and ability to create structure independently
  • Leadership and people management experience
  • Background in the gaming industry

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility — Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth — Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits — Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

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The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

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