Founding UI/UX Artist, Unannounced Game

Posted 3 Days Ago
Be an Early Applicant
London, Greater London, England, GBR
Hybrid
Senior level
Gaming • Mobile
The Role
Own the complete UX structure and UI art for an unannounced mobile game, designing flows, screens, assets, animations, and interactions. Collaborate closely with engineers, artists, and game designers; optimize assets for performance, establish modern workflows, and manage external partners. The role requires strong UI/UX, 2D art, typography, behavioral design, and AI-tool experimentation skills.
Summary Generated by Built In

 
This is your opportunity to join a small group of obsessed game makers, building an ambitious mobile game focused on collection and social.

As our founding UI & UX Artist you will be the owner of the entire UX structure at a high level, down to the UI art pixels in detail. You will work intimately with engineers, artists, designers from the vision level, down to the hands on implementation. Not settling for industry good, but pioneering new UX paradigms, head turning UI art style and hyper juicy interactions.

We’re looking for someone who is passionate about their craft, making social game experiences, and also a student of behavioral psychology. Someone who plays games seriously, but understands that at least a bit of silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, and high ambition, then join us at the start of our journey!

Side quest: Read this new page about making new games at Supercell.

What You'll Be Doing
  • UX flow design for entire game experience

  • Creation and implementation of UI screens, assets and animations

  • Involved in pioneering a modern workflow and optimise assets for performance

  • Discover and manage external partners where needed

What You Have
  • 5+ years of experience shipping UI/UX design for apps/games

  • Portfolio showcasing end-to-end UI/UX work on game projects, with examples of UI and UX flows

  • Proven ability to translate game design requirements into intuitive and visually stunning UI solutions

  • Experience collaborating closely with engineers, game designers and artists

  • Passionate about both UI & UX design

  • Range of 2D Art skills (UI elements, illustrations, animations, etc.)

  • Proficient understanding of Graphic Design and Typography

  • A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.

Would Be Nice if You Also Have
  • At the forefront with AI tools and actively experimenting

  • Enjoys TCGs

Where You'll Be

This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role.

Supercell New Games

This is a dedicated environment for building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers. This is where games get the space they need to become cultural phenomenons.

Players are waiting for your vision and ambition to build the next forever game a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale.

This is not for everyone. Building towards a billion-dollar game is going to be hard. But let's not kid ourselves: it should also be fun.

You build the rocket. We bring the launchpad.

Game-changing Financial Model

Supercell is great with stuff around benefits and wellbeing, but most importantly you get to focus on what matters: making games. Skip the Venture Capital pitch decks and looking at runway spreadsheets. In exchange, we're offering a compensation model that makes this opportunity financially life-changing.

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

You Probably Should Fill in the Form Below

The bar is high, but if this opportunity excites you, do it! Our team is here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

Skills Required

  • 5+ years of experience shipping UI/UX design for apps or games
  • Portfolio demonstrating end-to-end UI/UX work on game projects, including UI and UX flows
  • Ability to translate game design requirements into intuitive and visually compelling UI solutions
  • Experience collaborating with engineers, game designers, and artists
  • Passion for both UI and UX design
  • 2D art skills, including UI elements, illustrations, and animations
  • Proficiency in graphic design and typography
  • Self-starter approach to using and experimenting with AI tools
  • Active experimentation with AI tools
  • Enjoyment of trading card games

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility — Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth — Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits — Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

Similar Jobs

Wise Logo Wise

Software Engineer

Fintech • Mobile • Payments • Software • Financial Services
Hybrid
London, England, GBR
9000 Employees
88K-111K Annually

Zscaler Logo Zscaler

Back-end Engineer

Cloud • Information Technology • Security • Software • Cybersecurity
Easy Apply
Remote or Hybrid
UK
8697 Employees

Hilton Logo Hilton

Housekeeping Floor Supervisor / Accommodation Supervisor

Events • Food • Travel • Hospitality • Hotels & Resorts
In-Office
London, Greater London, England, GBR
500000 Employees

Hilton Logo Hilton

Casual Night Manager

Events • Food • Travel • Hospitality • Hotels & Resorts
In-Office
London, Greater London, England, GBR
500000 Employees
17-17 Hourly

Similar Companies Hiring

Prolaio Thumbnail
Artificial Intelligence • Big Data • Healthtech • Mobile • Wearables • Analytics
Chicago, IL
82 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees
Granted Thumbnail
Artificial Intelligence • Healthtech • Insurance • Mobile • Financial Services
New York, New York
23 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account