As our founding UI & UX Artist you will be the owner of the entire UX structure at a high level, down to the UI art pixels in detail. You will work intimately with engineers, artists, designers from the vision level, down to the hands on implementation. Not settling for industry good, but pioneering new UX paradigms, head turning UI art style and hyper juicy interactions.
We’re looking for someone who is passionate about their craft, making social game experiences, and also a student of behavioral psychology. Someone who plays games seriously, but understands that at least a bit of silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, and high ambition, then join us at the start of our journey!
Side quest: Read this new page about making new games at Supercell.
What You'll Be DoingUX flow design for entire game experience
Creation and implementation of UI screens, assets and animations
Involved in pioneering a modern workflow and optimise assets for performance
Discover and manage external partners where needed
5+ years of experience shipping UI/UX design for apps/games
Portfolio showcasing end-to-end UI/UX work on game projects, with examples of UI and UX flows
Proven ability to translate game design requirements into intuitive and visually stunning UI solutions
Experience collaborating closely with engineers, game designers and artists
Passionate about both UI & UX design
Range of 2D Art skills (UI elements, illustrations, animations, etc.)
Proficient understanding of Graphic Design and Typography
A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
At the forefront with AI tools and actively experimenting
Enjoys TCGs
This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role.
Supercell New GamesThis is a dedicated environment for building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers. This is where games get the space they need to become cultural phenomenons.
Players are waiting for your vision and ambition to build the next forever game a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale.
This is not for everyone. Building towards a billion-dollar game is going to be hard. But let's not kid ourselves: it should also be fun.
You build the rocket. We bring the launchpad.
Game-changing Financial ModelSupercell is great with stuff around benefits and wellbeing, but most importantly you get to focus on what matters: making games. Skip the Venture Capital pitch decks and looking at runway spreadsheets. In exchange, we're offering a compensation model that makes this opportunity financially life-changing.
About SupercellSupercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
Relocation? Yes!No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
You Probably Should Fill in the Form BelowThe bar is high, but if this opportunity excites you, do it! Our team is here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team
Skills Required
- 5+ years of experience shipping UI/UX design for apps or games
- Portfolio demonstrating end-to-end UI/UX work on game projects, including UI and UX flows
- Ability to translate game design requirements into intuitive and visually compelling UI solutions
- Experience collaborating with engineers, game designers, and artists
- Passion for both UI and UX design
- 2D art skills, including UI elements, illustrations, and animations
- Proficiency in graphic design and typography
- Self-starter approach to using and experimenting with AI tools
- Active experimentation with AI tools
- Enjoyment of trading card games
Supercell Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.
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Equity Value & Accessibility — Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
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Leave & Time Off Breadth — Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
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Wellbeing & Lifestyle Benefits — Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”
Supercell Insights
What We Do
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.








