Senior UX/UI Artist, Clash Royale

Posted 5 Days Ago
Be an Early Applicant
Helsinki, FIN
In-Office
Senior level
Gaming • Mobile
The Role
Creates polished UI screens, assets, animations, and user flows for Clash Royale. Collaborates with designers, developers, art direction, marketing, and community teams to deliver intuitive, production-ready interfaces for a live mobile game. Maintains visual consistency, improves existing UI, builds reusable components, and adapts work to player feedback and evolving game priorities.
Summary Generated by Built In
This is your opportunity to work on Clash Royale at Supercell, one of the most beloved mobile games in the world, and continue bringing joy to the millions of players who enjoy the game every day.

This is your opportunity to work on Clash Royale at Supercell, one of the most beloved mobile games in the world, and continue bringing joy to the millions of players who enjoy the game every day.

We are looking for an experienced and passionate Senior UX/UI Artist to join the Clash Royale team.

This is a hands-on, high-impact art role focused on creating beautiful, polished UI art and intuitive user flows for an ever-evolving live game. You will work closely with a tight-knit team of artists and game designers to turn new concepts, features, and events into clear, delightful, high-quality visual experiences.

You will have a direct impact on how the game looks and feels through its interface: making the experience more readable, more beautiful, more responsive, and more satisfying for players.

We are looking for someone who thrives in a small, highly collaborative team, bringing strong UX design thinking with high-end art craft. You should be able to work independently, make strong visual decisions, proactively seek alignment with the game’s art direction, and bring ideas that help push the player experience further.

What You'll Be Doing
  • Create high-quality UI screens, elements, and assets for a live mobile game.

  • Create polished UI animations and motion treatments that make the interface feel responsive, satisfying, and alive.

  • Work closely with Designers to translate wireframes, flows, and feature designs into visually polished, production-ready UI.

  • Design and map out complete user flows for new game modes and features, breaking down complex designs into intuitive interaction steps.

  • Collaborate with developers to ensure UI assets and animations are implemented correctly and efficiently in the game.

  • Understand and align your work with feature goals, player needs, community feedback, and live game priorities.

  • Maintain and evolve the game’s UI visual language while respecting the existing art direction and established game conventions.

  • Proactively seek feedback and alignment from relevant stakeholders, including art direction, design, development, marketing, and community.

  • Improve the quality, consistency, readability, and polish of existing UI across the live game.

  • Contribute ideas and feedback that help improve the game experience for players.

  • Create assets and iterations efficiently in response to live-game needs, team feedback, player feedback, and changing priorities.

  • Help build and maintain reusable UI components, visual standards, and production practices that make future UI work faster and better.

What You Have
  • 5+ years of experience in UX/UI design or Game Art, with a versatile background in fast-paced, agile live-game or production environments.

  • A strong portfolio demonstrating excellent UI art, craft, visual polish, readability, and attention to detail.

  • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.

  • Strong UX focus with a proven ability to break down complex game modes and mechanics into clear information hierarchies and intuitive user flows.

  • Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.

  • Proficiency in Photoshop or similar 2D art production tools.

  • Experience working with animation tools, or willingness to learn Adobe Animate / Flash and other tools used in our UI production pipeline.

  • Ability to work independently in a small team, organize your own work, and move features forward without heavy process.

  • Ability to adapt to an existing art direction and create UI that feels native to the game.

  • Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.

  • Strong collaboration and communication skills.

  • Passion for mobile games.

Would Be Nice if You Also Have
  • Familiarity with working in a live game environment.

  • Familiarity with and passion for Clash Royale.

  • Experience with Adobe Animate / Flash.

  • Experience with 3D software.

  • Background as a Game Artist, Graphic Designer, or Marketing Artist.

  • Experience with LiveOps features, events, offers, shops, rewards, or other live-game UI.

  • Experience creating or maintaining UI style guides, component libraries, or reusable asset systems.

  • Experience using AI-assisted tools responsibly to improve efficiency, iteration speed, or production quality.

Where You'll Be

Based in our Helsinki office, onsite, where the majority of Clash Royale team and key stakeholders are located

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

–––

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

Free Supercell Art book?!

Yup. Learn more and download your PDF here.

Skills Required

  • 5+ years of experience in UX/UI design or game art
  • Experience in fast-paced, agile live-game or production environments
  • Strong portfolio demonstrating UI art, visual polish, readability, and attention to detail
  • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability
  • Ability to break down complex game modes and mechanics into clear information hierarchies and intuitive user flows
  • Experience creating UI animations, transitions, interaction feedback, or motion design for game interfaces
  • Proficiency in Photoshop or similar 2D art production tools
  • Experience with animation tools, or willingness to learn Adobe Animate, Flash, and related UI production tools
  • Ability to work independently and organize work in a small team
  • Ability to adapt to an existing art direction
  • Experience collaborating with multiple stakeholders and aligning visual quality and UI direction
  • Strong collaboration and communication skills
  • Passion for mobile games
  • Familiarity with live game environments
  • Familiarity with and passion for Clash Royale
  • Experience with Adobe Animate or Flash
  • Experience with 3D software
  • Background as a game artist, graphic designer, or marketing artist
  • Experience with LiveOps features, events, offers, shops, rewards, or live-game UI
  • Experience creating or maintaining UI style guides, component libraries, or reusable asset systems
  • Experience using AI-assisted tools responsibly

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility — Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth — Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits — Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

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The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

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