Senior Level Artist, Project R.I.S.E

Posted 3 Days Ago
Be an Early Applicant
Shanghai, Shanghai Municipality, Shanghai, CHN
In-Office
Senior level
Gaming • Mobile
The Role
Create gameplay-driven environments for Project R.I.S.E., owning level art and set dressing from whitebox through final implementation. Collaborate with designers, concept artists, art directors, environment artists, and technical artists to balance visual quality, gameplay readability, performance, and technical constraints. Plan production, track progress, identify risks, and improve scalable environment art workflows and tools. The role requires extensive 3D environment or level art experience, Unreal Engine 5 expertise, and proficiency in Maya, ZBrush, Substance tools, and Photoshop.
Summary Generated by Built In


We are looking for a passionate and experienced Level Artist to join our Shanghai Studio.

Your focus will be on building immersive and gameplay-driven environments for project R.I.S.E. The ideal candidate will have demonstrable experience in level art, environment dressing, and creating visually memorable spaces that support gameplay clarity and player experience.

If you think that describes you, then we’d love to hear from you.

 

What You'll Be Doing
  • Own the full level art set dressing process from gameplay Whitebox to final in-game environment.

  • Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics.

  • Push concept art further in-game while balancing gameplay, technical, and performance constraints. Consider draw calls, polycounts, texture memory, readability, collision, and optimization during production.

  • Act as the bridge between Environment Art and other disciplines, keeping teams aligned early and throughout development.

  • Proactively raises risks, production issues, and visual concerns before they become bigger problems.

  • Help organize environment art production by planning tasks, sharing resources, and tracking progress.

  • Drive improvements in environment art workflows and production pipelines by collaborating with Tech Art to develop scalable tools, workflows, and content creation techniques.

     
What You Have
  • 8+ years of work experience as a 3D Environment or Level artist

  • Has at least 1 shipped title. A top-down view is a big plus.

  • A strong understanding of form, silhouette, lighting, and color, especially in a cartoon or stylized art style.

  • Experience working with Unreal Engine 5

  • Expert experience in modeling, sculpting, texturing, and materials

  • Expert experience in programs such as Maya, Zbrush, Substance Painter/designer, and Photoshop

  • Able to communicate in English across disciplines, comfortable reading technical documents, and talking in English in meetings.

  • Proficiency in spoken Mandarin and English.

     
Would Be Nice if You Also Have
  • Deep knowledge of the Clash IP

Where You'll Be

This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family!

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

–––

About Supercell
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

The Shanghai studio
As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia.

Hey, you Might Love It Here!
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not sure if you should apply?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

P.S. Here's a video about what we do. (Best enjoyed with salmiakki and rye bread)

Skills Required

  • 8+ years of work experience as a 3D Environment Artist or Level Artist
  • At least one shipped game title
  • Strong understanding of form, silhouette, lighting, and color, particularly in cartoon or stylized art styles
  • Experience working with Unreal Engine 5
  • Expert experience in modeling, sculpting, texturing, and materials
  • Expert experience with Maya, ZBrush, Substance Painter, Substance Designer, and Photoshop
  • Ability to communicate in English across disciplines, read technical documents, and participate in English meetings
  • Proficiency in spoken Mandarin and English
  • Experience with a top-down-view game
  • Deep knowledge of the Clash intellectual property

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility — Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth — Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits — Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

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The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

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